Base Class: Paladin
The Oath of the Storm calls to paladins who wish to harness the primal power of the storm itself. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. And strike down evil with a combination of flesh slicing winds, and skin frying lightning.
- Tenets of the Storm
A paladin who takes this oath has the tenets of the storm etched deep into their mind.
Thundering Voice. Your voice shall be heard. And like thunder, it shall be heard by all.
Strike like Lightning. Be swift. Be fast. And most importantly of all, be decisive.
Positive Conducting. Like metal conducts electricity, so do the people around you. Let your unwavering energy surge into all those around you, so they may be transformed into something greater.
Eye of the Storm. You are the embodiment of change. Make it happen!
Level 3: Oath of Storm Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Storm Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Guiding Bolt, Thunderwave |
| 5 | Shatter, Warding Wind |
| 9 | Call Lightning, Lightning Bolt |
| 13 | Freedom of Movement, Storm Sphere |
| 17 | Maelstrom, Summon Dragon |
Level 3: Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Imbued Lightning. You can spend a use of your Channel Divinity as a Bonus action to, for 1 minute, imbue your weapon with lightning. When you make an attack roll with your imbued weapon, it deals an addition 1d6 Lightning damage. At 15th level, this increases to 2d6 Lightning Damage.
Storm Child. You can spend a use of your Channel Divinity as an Action to, for 1 minute, be able to move through flying with a speed equal to your movement speed.
Level 7: Aura of Tempests
Whenever a creature starts its turn within 10ft of you, it takes 2d8 lightning or thunder damage (your choice). You can choose a number of creatures up to your Charisma Modifier (minimum one) to be immune to this effect.
At 18th Level, this aura increases to 30ft.
Level 15: Spear of the Heavens
You always have the spell Lightning Spear prepared, and can cast it a number of times up to your charisma modifier (minimum one) without expending a spell slot. You regain all expended uses when you finish a long rest.
Whenever you cast Lightning spear, three smaller spears are created in addition; Make a separate spell attack roll for each, dealing 2d10 Lightning damage on a hit. This damage is doubled against dragons and dragon-type creatures.
Level 20: Wrath of the Tempests
As a Bonus Action, you can unleash the wrath of the storm, creating a swirling vortex of thunderous lightning around you. For 1 minute, you gain the following effects:
- You gain immunity to Thunder and Lightning damage.
- Whenever you make the attack action, you can cast a Paladin Spell that normally requires an action as a bonus action.
- Whenever a creature attacks you whilst within your Aura of Tempests, that creature takes 2d8 Lightning damage.
You can activate this ability once per long rest, unless you expend a 5th level spell slot.
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