Base Class: Ranger
Throughout history the archer has always had an integral part of military and war.
The absolute best of them all got trained in where secret arts of magic as well.
This is the training of one such military long gone now spread throughout the realm.
Lv 3: Stance master.
When a character picks this subclass at level 3 they gain the following ability to enter one of these three stances (Soldier, Acrobat, Sniper).
You can enter and switch between any stance the character has access to using a bonus action.
Soldier Stance: When in the soldier stance you root your body to the ground and channel all your power into your weapon maximizing its power.
All your weapon attacks deal an additional 2d6 of whatever damage type your weapon does (Bludgeoning, Slashing, Piercing).
You can use your bonus action to make an extra attack.
When in soldier stance your movement speed becomes 0.
Acrobat Stance: When in acrobat stance you forgo power for nimbleness and speed.
Your speed is increased by 10 feet.
You do not provoke attacks of opportunity.
You have advantage on dexterity saving throws.
When in acrobat stance all your weapon attacks do not benefit from ability score modifiers to damage.
Sniper Stance: When in sniper stance you focus on hitting your opponent above everything else.
All your weapon attacks ability score modifier to hit is doubled.
Your ranged weapon attacks effective distance (distance for not having disadvantage on attack) is doubled.
All your weapon attacks have advantage against enemies you have hit last turn.
When in sniper stance all attacks against you have advantage.
Lv 7: Arrow teleportation
At 7the level you gain the ability to use one of your attacks during the attack action to shoot an arrow (or any ranged weapon) at an unoccupied space within 120 feet that you can see and mark the location. There is no limit to marked locations.
If you are within 60 feet of a marked location you can use your reaction to teleport to it.
You can teleport a number of times equal to your proficiency bonus, and you regain all expanded uses when you finish a long rest.
Lv 11: True stance master
All negative effects from all stance’s this character has access to are negated to this character.
Lv 15: Command volley
You give a command to attack.
As an action you mark one enemy you can see within 120 feet and all allies within 120 feet of the enemy can make one free attack against that enemy.
All attacks made with this ability add your wisdom bonus to damage.
You can use this feature an equal amount of times to half your proficiency bonus rounded down, and you regain all expanded uses when you finish a long rest.
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