Warlock
Base Class: Warlock

This homebrew was written by Sinlaire on Patreon. The purpose of this homebrew is for use within D&D Beyond's infrastructure only. If you plan to use it, please support the creator directly.


No iron chain binds you—only silk, red-stained and perfumed. The Tempter offered you power draped in pleasure, and you accepted with open hands and burning curiosity. They taught you to speak in sighs and smile in secrets. You were not forced. You were invited. And now you carry their favor in your voice, in your gaze, in the delicate agony that follows your every step and trails behind your every word.

Warlocks of the Tempter have been known to pledge themselves to languid archfey who collect lovers like trophies, or to sin-eating devils who exchange boons for beauty. Some name fallen celestials who embody divine eros, while others speak in hushed tones of gods whose domains once included love, now twisted and forgotten, save for the cults that still whisper their names. Whether love is a weapon or a gift in your hands—that is for you to decide.

Expanded Spell List

The Tempter lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Tempter Expanded Spells
Spell Level Spells

1st

command, dissonant whispers

2nd

calm emotions, phantasmal force

3rd

mass healing word, hypnotic pattern

4th

compulsion, confusion

5th

dominate person, geas

Velvet Voice

You gain proficiency in Persuasion, Deception, or Performance (your choice). If you already have all three, choose a different skill from the warlock class list.

When you succeed on a Charisma check using one of these skills against a creature that can see or hear you, you may subtly enchant your words. The creature must make a Wisdom Saving Throw against your Spell Save DC. On a failure, it is charmed by you until the start of your next turn, and has disadvantage on the next saving throw it makes against one of your features or a spell you cast.

Deception

You gain proficiency in Deception.

Performance

You gain proficiency in Performance.

Persuasion

You gain proficiency in Persuasion.

Warlock Class List Skill

You gain proficiency in a skill from the Warlock class list.

Kiss of Agony

When you deal damage to a creature with a weapon attack or a warlock spell, you can attempt to beguile it. The creature must succeed on a Charisma Saving Throw against your Warlock Spell Save DC or become charmed by you for 1 minute. While charmed in this way and able to see you, the creature subtracts 1d4 from its attack rolls and saving throws. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Lover's Chains

Your charming presence becomes physically binding. When a creature charmed by you attempts to move away from you or makes an attack roll, you can use your reaction to conjure illusionary chains that wrap around it and can only be seen by the creature. The creature must succeed on a Wisdom saving throw against your spell save DC or be restrained until the start of its next turn.

Blooming Ecstasy

Your magic seeps into even the most guarded minds. Creatures normally immune to the charmed condition can still be affected by your spells and features that inflict it, though they have advantage on the saving throw.

Additionally, when a creature charmed by you takes damage, you can use your reaction to release the agony channeled through them. Choose one creature within 30 feet of the charmed target. That creature requires hit points equal to half the damage inflicted. The charm then ends on the original creature.

Irresistible Agony

Your charm becomes a conduit for exquisite torment. When a creature within 30 feet of you fails a saving throw to resist or end a charmed condition imposed by your spell or feature, it takes 4d6 psychic damage and can’t regain hit points until the end of its next turn.

Additionally, when a creature would end a condition caused by one of your spells or features (such as charmed, frightened, or restrained), you can use your reaction to force it to make a saving throw against your warlock spell save DC. On a failed save, the condition persists for 1 additional round instead of ending.

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2025 3:42:47 AM
8
1
Homebrew 5e
Coming Soon

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