Base Class: Gunslinger
Some slingers stay in the backline, perfecting their aim until they can thread a needle with a bullet. Some pepper lead in the direction of anything that moves from a safe distance. Some learn the Arcane and become squishy casters. It makes sense, people with guns can use 'em at a range, and tend to be much less durable, so why be up front?
Naw, **** that.
You carve your own path. Charging through the front lines with a blaze of glory. Who needs to perfect their aim, you hit everything from up close. Who needs to spray from back there, you can spray from up here. Who needs the Arcane, you can pump your enemies full of buckshot. You charge your enemies to turn them into a fine red mist that floats away with the breeze, and you love it.
Level 3: Point Blank
When within 5 ft of an enemy, you have advantage instead of disadvantage.
Level 3: Defensive Stance [Manuver]
As a reaction you can roll and spend a risk die and add that to your AC until your next turn.
Level 6: Bash
When holding a shield, you can run through opponents for 2d6 damage and force them to do a strength or dex save or be prone. The DC is 10+Your Movement Speed Divided by 5
Level 10: Mounted Defense
When on a steed, you can redirect any damage dealt to allies in a 15ft radius to a seperate health pool equal to half your max health. When it's depleted, all damage redirected goes directly to you.
Level 14: Buckshot Devestation
Any and all weapons that have the Spread Weapon Mastery active will always crit upon hit.
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Posted Dec 26, 2025I forgot to mention this in the class, but the Buckshot Devestation only works when you're 5ft away from the opponent.