Base Class: Warlock
Whether they found you, or you sought them out, you have made a pact with the beings in control of fate. These beings are normally among the most enigmatic of deities in any pantheon. Every creature in any plane of existence is subject to its fate, no matter the circumstances. You may have sought these deities out to try and change your fate or otherwise alter the inevitable. These deities have been called many names in many places. The following are the most common names in your setting: Savras and his epithets, Istus and her sisters, The Moirai, The Norns, and The Rozhanitsy.
The Fated Three Spells
- 3rd
- Detect Magic, Find Familiar, Guiding Bolt, Identify
- 5th
- Beacon of Hope, Glyph of Warding
- 7th
- Divination, Death Ward
- 9th
- Legend Lore, Scrying
Destiny's Decree
Starting at 3rd level, you can spend a reaction to impose disadvantage on one attack from a creature targeting you.
At 6th level, you can use this ability on a creature within 30ft of you using a reaction.
Gazing Upon the Fray
Starting at 6th level, you can see the destiny of a creature of your choosing. As an action, you can enter a trance until the beginning of your next turn where you can see the death of the creature you choose. Once you finish the seeing, the DM tells you the cause of death. This creature now has disadvantage on avoiding whatever their cause of death is. (Ex. If a creature dies by a Witch Bolt spell, anyone who casts Witch Bolt on that creature has advantage on casting it on that creature.)
The Marionettist's Blessing
Starting at 10th level, you are beginning to be able to manipulate the filaments of fate. As an action, you can force up to 5 creatures within 60ft of you to make a wisdom saving throw. If they fail, they are under your control for the next minute. To control the creatures under your command, you must utter their guiding phrase as a bonus action. You can use this ability once per long rest.
Spinning a New Thread
Starting at 14th level, you are able to, to some extent, control the threads of fate itself. When a creature dies you can resurrect it. This ability is able to be used 3 times per level. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. This feat is accomplished by spinning a new thread of fate for them from your own. Each time you use this ability, your own death is foreshortened inversely to the amount of time the creature you resurrected lives. This foreshortening also multiplies by how many people you've resurrected. You may choose to cut their thread of life after succeeding on a DC 25 Constitution check.
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