Warlock
Base Class: Warlock

In the dark corners of legend, Fenrir, fated to bring chaos and break the world’s chains, awaits those who refuse to be bound by fate or tyranny. You are one such soul: shackled by prophecy, oppression, or circumstance, but unyielding in your will to shatter those chains and reclaim your freedom.

Your patron, the great wolf Fenrir, grants you brutal strength and relentless ferocity, fuelling your assaults against those who seek to control or confine you. Through your pact, you disrupt your enemies’ movements and break the bonds that hold others captive, embodying the prmal rage of the wolf who defies destiny itself.

No longer a prisoner of fate, you stride into battle as an unstoppable force, proud and wild. a A living symbol of freedom and rebellion against all who would impose chains.

Expanded Spell List

The Wolf lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Shackled Wolf Expanded Spells
Spell Level Spells
1st command, entangle
2nd enhance ability, hold person
3rd bestow curse, fear
4th freedom of movement, phantasmal killer
5th dominate person, hold monster

Bonus Cantrips

At 1st level, you learn the shocking grasp and thaumaturgy cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Chains of the Wolf

At 1st level, you gain the ability to invoke spectral chains of your patron, binding your foes in place. You have a pool of d4s that you spend to fuel this restraint. The number of dice in the pool equals your warlock level.

As a bonus action, you can attempt to bind a creature you can see within 60 feet of you. The creature must succeed on a Strength saving throw against your warlock spell save DC or have its movement speed reduced to 0. The duration of this effect is equal to the total rolled on the number of dice you choose to spend from your chain pool (minimum of one die), measured in rounds.

You cannot affect a creature with this feature again until the end of your next turn. Each creature affected can attempt to break free of their chains as an action on their turn by repeating the strength save.

Your chain pool regains all expended dice when you finish a long rest.

Feral Resistance

Starting at 6th level, your patron’s primal power fuels your resistance to being contained. When you are grappled, restrained, paralyzed, or subjected to any effect that reduces your movement speed, you can immediately make a Strength saving throw (DC equal to the effect’s original save DC, or 10 if none is specified). On a success, the effect ends on you, and you can move up to 10 feet without provoking opportunity attacks.

You can use this feature any number of times, but only once per round.

Sunder the Chain

Starting at 10th level, as an action, you can touch a creature (including yourself) and end one of the following conditions affecting it: charmed, paralyzed, petrified, or restrained.

You can instead choose to end one of the following spells affecting the target: hold person, hold monster, bind, or imprisonment. If the effect is caused by a spell, you must succeed on a Charisma saving throw (DC 8 + the spell’s level) to end it.

Once you use this feature, you can't use it again until you finish a short or long rest.

Ragnarok Unleashed

Starting at 14th level, the full fury of Fenrir surges through you, empowering your body and spirit with relentless defiance. As an action, you can invoke the wrath of Ragnarok, which lasts for 10 minutes

You gain the following benefits:

  • You have advantage on Strength checks and Strength saving throws.
  • You have advantage on Intimidation checks
  • Once per turn, when you deal damage with a warlock spell or weapon attack, you can add your Charisma modifier to the damage roll.
  • When a creature attempts to reduce your movement speed or charm you, it immediately takes psychic damage equal to your warlock level as a backlash of your unshackled will. This damage occurs regardless of whether the attempt succeeds or fails.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/30/2025 6:39:43 PM
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