Paladin
Base Class: Paladin

You have devoted yourself to the punishment or eradication of a certain group or category of creatures.

Level 3: Acrimonious Magic

When you cast Divine Smite or one of your Oath of Wrath spells, that spell's effective level is increased by 1.

Level 3: Oath of Wrath Spells

The magic of your oath ensures you have a variety of ways to eradicate your enemies; when you reach a Paladin level specified in the Oath of Wrath Spells table, you thereafter always have the listed spells prepared.

Oath of Wrath Spells
Paladin Level Spells
3 Ensnaring StrikeSearing Smite
5 Shining Smite, Spiritual Weapon
9 HasteVampiric Touch
13 Conjure Minor ElementalsFire Shield
17 Flame Strike, Geas

Level 3: Righteous Ire

When you cast Divine Smite, you can expend a use of your Channel Divinity to deal maximum damage with that spell on the turn you cast it.

Level 7: Aura of Indignation

Your and your allies' attack rolls score a Critical Hit on a roll of 19 or 20 on the d20 while in your Aura of Protection. 

Level 15: Executioner's Mark

When you damage a creature with Divine Smite or one of your Oath of Wrath spells, you can mark it for destruction. Until the end of your next turn, attack rolls against the creature have Advantage and creatures who hit that creature with an attack may roll the attack's damage twice and take the higher total. 

You may use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 20: Wrath Incarnate

As a Bonus Action, you can imbue your Aura of Protection with furious power, granting the benefits below for 1 minute or until you become Incapacitated. Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Animosity. Your and your allies' attack rolls score a Critical Hit on a roll of 18-20 on the d20 while in your Aura of Protection. 

Fury. When you or one of your allies has Advantage on an attack roll while in your Aura of Protection, each of you may roll the d20 three times and take the highest roll. 

Scorn. When an enemy tries to leave your Aura of Protection, you may use your Reaction to force it to make a Wisdom saving throw. On a failure, it takes 3d8 Radiant damage and is Restrained until the end of your next turn. On a successful save, it takes half damage only. 

Activate Wrath Incarnate

As a Bonus Action, you can imbue your Aura of Protection with furious power, granting the benefits below for 1 minute or until you become Incapacitated. Once you use this feature, you can’t use it again until you finish a Long Rest.

Animosity. Your and your allies' attack rolls score a Critical Hit on a roll of 18-20 on the d20 while in your Aura of Protection. 

Fury. When you or one of your allies has Advantage on an attack roll while in your Aura of Protection, each of you may roll the d20 three times and take the highest roll. 

Scorn. When an enemy tries to leave your Aura of Protection, you may use your Reaction to force it to make a Wisdom saving throw. On a failure, it takes 3d8 Radiant damage and is Restrained until the end of your next turn. On a successful save, it takes half damage only. 

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