Base Class: Warlock
You have entered a pact with a mysterious reflection - a stranger with a familiar face, as it so often chooses to wear yours.
The arrogant Nerra, the mad Mirror Magcs of the Kamerel, and many other mysterious and ancient forces hide within the Plane of Mirrors, and some of them might just be powerful enough to grant curious minds great boons of magic and secrets.
Blessings of the Mirror Born
Starting at Ist level wheneser you complete a short or long rest you are affected by aMirror Image spell with duration of until dispelled.
In addition, you gain proficiency with the performance and deception skills
Reflect Magic
When you reach 6th level you start to become more mirror like yourself, as a reaction when you are the sole target of a spell, you can force the spell attack roll to be at disadvantage and grant yourself advantage on the saving throw against the
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should the spell attack miss you, or if you pass the spells save DC, you may causc the spall to target a different creature within 30 ft of you.
You can use this ability once per short or long
Conductive Skin
By 10th level your skin becomes conductive to electricity, you get resistance to lightning damage, and can choose to regain a hit die whenever you take lightning damage.
You can regain a number of hit dice equal to your proficiency modifier once per long rest.
Manifest Reflection
As you reach 14th level a great many of the sccrets hidden in the Planc of Mirrors have shown themselves to you.
You may cast the Simulacrum spell as an action, without using material components. The simulacrum created this way has 1 hit point, and shares your Blessings of the Mirror Born feature. You can only have on manifesied ralloction active at a time, and after you use this feature you cannot use it again until you complete a long rest.
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