Cleric
Base Class: Cleric

The Creation Domain focuses on the fundamental goodness of art in all its forms; from paintings and crafts to poetry and song. There is beauty in art and the protection and curation of that beauty is of paramount importance to the clerics of this Domain.

The Followers of this Domain are part historians, part curators, and part artists. Where art is persecuted, they protect it. Where art is hidden, they liberate it. Where art is absent, they create it There is no length these clerics will not go to see that the beauty bestowed on this world is admired and enjoyed.

Domain Spells

You gain domain spells at the cleric levels listed in the Forge Domain Spells table. See the Divine Domain class feature for how domain spells work.

Forge Domain Spells
Cleric Level Spells
1st comprehend languages, silent image, [cantrip]mending[/cantrip], [cantrip]minor illusion[/cantrip]
3rd alter self, locate object
5th hypnotic pattern, major image
7th fabricate, stone shape
9th creation, legend lore

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in the History skill and two of your choice from Calligrapher's Supplies, Jeweler's Tools, Leather Worker's Tools, Mason's Tools, two Musical Instruments, Painter's Supplies, Potter's Tools, Weaver's Tools, or Woodcarver's Tools. You also gain proficiency in heavy armor.

Divine Maker

When you choose this domain at 1st level, you gain the Mending and Minor Illusion cantrips, which counts as cleric cantrips for you. You also gain proficiency in heavy armor.

Channel Divinity: Divine Inspiration

Starting at 2nd level, you can use your Channel Divinity to call upon your God to inspire a creature. When a creature within 30 feet of you rolls an ability check, you can use your reaction to fill it with divine inspiration, moved to creation and resourcefulness. The target then gains a +5 bonus on their roll. You can use this ability after the creature rolls, but before any effects of the roll occur.

Self Reflection

Starting at 6th level, you can look within yourself and criticize objectively. While you are charmed, frightened, or stunned, you can use your bonus action to repeat your saving throw against the effect, even if you could not otherwise take an action.

You can use this ability a number of times equal to your Wisdom modifier (minimum of 1) and you regain all expended uses when you finish a long rest.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Life Imitates Art

Starting at 17th level, your connection with your God allows you to design magnificent creations and breath life into them. You learn the Demiplane spell and always have it prepared. It counts as a cleric spell for you. When you cast this spell, you can cause your Demiplane to appear as a rocky field, a forest with a small spring or a grassland with a small stream. Additionally, you can use your action to choose one nonmagical object or one creature that is depicted in a work of art or that is part of an illusion spell of 1st level or higher that you can cast and make that object or creature real permanently. If you choose a creature, the creature must have a challenge rating of 5 or lower. The creature is charmed by you for 1 day or until you or your companions do anything harmful to it. While the creature is charmed, it takes your suggestions in the most favorable way possible, even helping in battle if you asked. When the charmed condition ends, the creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

Once you use the second part of this ability, you cannot do so again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2019 6:34:05 PM
2
1
5E
Coming Soon

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