Base Class: Artificer
The energy and matter in this universe are only counteracted by entropy. And me, of course. Little garbage here, some low-quality items there, and I've got me a shiny new toy, with just enough power left over for me to beat you over the head with it so you can fuel my next new toy!
Level 3: With a Quick Inspection...
That goes there... Hold it here...
Armor Training. You gain training with all Armor.
Weapon Proficiency. You gain proficiency with Martial Weapons and Firearms.
Level 3: Spells for Stuff
These are my spells, I always have them prepared, and there's nothing you can do about it!
| Artificer Level | Prepared Spells |
|---|---|
| 3 | Distort Value, Wardaway |
| 5 | Jethro's Instant Reload, Locate Object |
| 9 | Conjure Constructs, Remove Curse |
| 13 | Maligned Weapon, Aura of Life |
| 17 | Circle of Power, Origami Bird Swarm |
Level 3: What's Old Becomes New
Garbage in, shiny garbage out!
Spellcasting Focus. You can use any attuned magical item as a Spellcasting Focus for your Artificer spells.
Recycle Nexus. You have fashioned yourself a magical recycling system in the form of a pod permanently affixed to your body. As a bonus action, you can load a single magical item into it, extracting its magical essence. After an hour, the magic will have transmuted into a new item determined by --. You gain a number of Scrap Charges equal to the item's tier times three, one of which is consumed each time you roll your Scrapper's Die. Excess charges are consumed if a new item is loaded into the Nexus.
While the item is undergoing extraction, you gain benefit based off of the properties of the original item. If an item matches multiple types, you may gain the effect of one each round. Unclear properties are to be categorized by the Dungeon Master.
Nexus Empowerment
| Item Type | Effect |
|---|---|
| Protect | At the start of your turn, add your Scrapper's Die to the Armor Class of a chosen creature |
| Damage | Once per round, add your Scrapper's Die to a Damage roll of your choice |
| Heal | Once per round, roll your Scrapper's Die and heal a target for that amount. |
| Buff | Once per round, add your Scrapper's Die to an Attack roll or Saving Throw of your choosing |
| Debuff | Once per round, use a reaction to subtract Scrapper's Die from an Attack Roll or Saving Throw |
Level 5: Good for the Environment!
What's good for the community is good for me!
Environmental Benefits. When you apply a Nexus Empowerment effect, each creature of your choosing in a 5 foot radius of the target also gains the effect.
Just Cramming This in Here... Once per round, as a free action, you may cast Moment to Think if you have not cast it since the start of your last turn.
Level 9: It's Mine, of Course I Can Use It!
I own this thing, it's mine, I do what I want with it!
I Know What I'm Doing! You ignore all class and race restrictions on attuning to and using magic items. As always, Caster Attunements don't stack.
Yoink. If you manage to steal a foe's magic item as determined by the Dungeon Master, you may use it as if you are attuned to it.
Flexible Tinkering. Your Charge Magic Item and Drain Magic Item features now can be used with any attuned wondrous items.
Level 15: Supreme Nexus
Unlimited Power!
Radiant Nexus. As a reaction, you overcharge the output of your Recycle Nexus. You may load a new item into your Recycle Nexus, and all Scrap Charges of the nexus are consumed. Until the start of your next turn, you may activate each of the effects of the Nexus one time as a free action. The tier of item that is received at the end of this process is equal to that of the Scrap Charges that were present in the Nexus before this reaction was used.
Double-Chambered. Your Recycle Nexus has been optimized for peak efficiency! Each round, you may gain its benefits twice instead of once. If the effect requires a reaction, the first time it is used each round may be done as a free action.
Previous Versions
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12/24/2025 4:58:18 AM
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21
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12/25/2025 5:45:42 AM
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1/2/2026 1:58:12 PM
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1.1
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1/5/2026 11:54:07 PM
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60
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