Base Class: Druid
A subclass of druid that depends on the relationship with an animal companion. This class of Druid are trained for mounted combat on some of the most unruly of beasts. Their knack with nature and beliefs of old, extensive combat training and knowledge of animal handling make them quite versatile and able to adapt. Many Riders originally come from the Druid or ranger class, due to their relation to nature and animals. Some become riders after forming bonds with unlikely animals. Those suitable to ride are trained to be ridden into battle while the master uses weapons and or magic from atop the mount. Performing like a paladin in this respect.
Beast Frenzy
As a bonus action you can give your action to your beast to use as an attack action. The beast must make the attack on your turn.
Charm the Beast
You have advantage on animal handling checks for complex tasks not already learned. However on a failed check you loose advantage until a long rest where you can bond with your beast.
Beast Tamer
Every milestone level you gain the ability to teach your beast a complex task and that task becomes a basic command you can give to your beast without an animal handling check.
Choose command: defend, disengage, Stealth, track, work, fetch, down, heel and perform
4 - 1 command + 1 attack
8 - 1 commands
12 - 1 command + 1 attack
16 - 1 commands
20 - 2 commands + 2 attack
Animal Whisperer
You always have advantage on animal handling checks involving other animals other than your beast companion. If you for any reason gain disadvantage on the roll you just roll straight.
Beast Foe
When making an attack against a Beast like creature you gain +2 on saving throws against it.
+2 AC
Your character gains a +2 to AC when riding on top of her/his beast companion.
Beast Knowledge
Gain a advantage on nature checks for your beast companion and other animals/creatures
Intimidating prowess
you have advantage on Intimidation checks while with your Beast companion
Attack bonus
get an attack bonus on ranged attacks while in top of your beast companion
Weapon Proficiency
Proficient with a chosen weapon
Beast Companion
Riders can mount Beasts thought to be untamable. Depending on the mount, they will have a different difficulty level to maintain trust and loyalty. Riders must do their best to keep their bond with their beast strong or risk the beast to turn on them. Ridable beasts like Worgs and Wyverns, have a higher DC to maintain, than dire animals due to their inherent nature.
Commands like attack/hunt, sit, stay, and go/move actions are free to use but more complex tasks need to roll an animal handling check with a DC corresponding to your level to see if your beast will follow your command. Such as defend, disengage, Stealth, track, work, fetch, down, heel and perform. If you ask your beast to do one of these commands and the animal handling check fails, basic commands now have to have an animal handling check a (with a relatively low DC depending on your level) and the complex tasks are granted a much Higher DC until a you can complete a long rest and rectify the bond you have with your beast reducing the DC again. If you fail 2 (Total) animal handling checks for complex tasks 1st fail results in DC increase and 2nd fail results in inability to command complex tasks unless rolled an 18 or higher (anything less and the beast makes an single attack on you (like a bite or scratch)) and the DC for basic tasks is increased again based on your level. If a 3rd consecutive fail is made then your Beast companion will abandon you and leave. It is up to you if you can find it again and win its trust or leave it be and find a new companion.
Note: if you would like a different mount than whats listed talk with your GM. if you can agree then by all means use whatever creature you like.
At each milestone level (4, 8, 12, 16 and 20) you can teach/train your companion to do some more complex actions that won't require an animal handling check and also at every other Level they can learn a new attack.
1 - 1 command
4 - 1 command + 1 attack
8 - 1 commands
12 - 1 command + 1 attack
16 - 1 commands
20 - 2 commands + 2 attack
Previous Versions
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10/1/2019 10:39:53 PM
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12
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5
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Coming Soon
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