Base Class: Sorcerer
Not all magic stems from dark pacts and eldritch forces. You're innate power is from Angles themselves or even gods. Perhaps you are an Aasimar, Or perhaps some where in your past a union of angel and humanoid race came to be. Regardless of how it happen you are here now and the power that seethes through your veins is potent and powerful. Your first discovery of your power was probably like many others, when it comes to Angelic Bloodlines Sorcerers they tend to have violent awakenings. Many times it happens when the sorcerer is just a child during a traumatic emotional situation for them. Some have been noted to awaking during a time of assault, or when the child has exerted themselves to help another and they are just unable to help. This is when the awaking happens, in all happenings of this two things always happen.
- The child (usually 8 to 10 years old) skin and bones tear and break as a pair of angelic white wings burst from their back.
- Their Radiant Divine Soul quickly overwhelms the child and anyone with 30 feet of the newly awaken is turned to ash.
It doesn't take long for the wings to disappear, and the radiance to die off, it wouldn't be for another 10 to 15 years before the Angelic blood is able to be controlled in Sorcerer. Some of the Angelic Sorcerer take advantage of their heritage and rule over mortals claiming divine right to a town or city. These Sorcerer are often hunted down and killed as soon as they're discovered. Unlike their Divine soul cousins, these Angelic Sorcerer only have one path, and that is good.
With no claim to life or death you choose your path of Death or Life, choosing weather to heal or exact your wrath with heavenly fury
Spellcasting in the Divine
At 1st level, you have a strong link to the Divine. Unlike the Divine soul you are un corruptible and server an Angelic power. Because of this when your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Beacon of Radiance
Starting at 1st level your Angelic blood gives you the ability to be a beacon of radiance in the darkness. This means that Anytime you cast spells that has the Damage identifier of
- Radiant
- Fire
You deal additional Damage by adding your Charisma Modifier to any spell using those damage types. Your blood also gives you access to the two cantrips that you can cast at Will:
Angelic Spells
Starting at 1st level, your Angelic nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Angelic Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
| Sorcerer Level | Spells |
|---|---|
| 1st | Bless, Cure Wounds |
| 3rd | Augury, Branding Smite |
| 5th | Beacon of Hope, Remove Curse |
| 7th | Guardian of Faith, Banishment |
| 9th | Flame Strike, Raise Dead |
Angelic Wings
Starting at 6th level, you now remember and understand how to extend your wings as a bonus action. Although it is painful and your body can only take so much of the pain. Because of this you can only use your wings a number of times equal to 1 + constitution Modifier a day. Your fly speed is 40 ft, the wings last for 1 minute per a use.
When you reach Level 12 you gain the ability to use it an additional time, and the length of the time able to fly is increased to 1 hour. At 18th Level they are permanent, they are hard to conceal and never retract.
Until level 18 you gain back the uses of this ability at the beginning of a new dawn
Radiant Glory
Starting at 12th level, your blood is powerful enough to exude a Aura that extends to your allies. All allies with in 15 foot of you, share the benefits of your radiant soul. This effect ends if you reach 0 Hit points and or are unconscious.
- you gain resistance against Necrotic Damage
- you gain resistance against poison effects
- advantage on saving throws dealing with diseases
At 20th level this Aura extends to 30 foot.
Divine Presence
Starting at 18th Level, you can now embody the Grace of an Angel. some say it is a facade, others say you become the living Avatar of an Archangel and others say you just tap into your true potential. Regardless of what happens your skin becomes pearl and like porcelain, your eyes lose all color and the draw pure white, you sprout an additional set of wings, any armor not specially made is destroyed when you take this form. Using your Action you can hold the form for 1 minute, the form dissolves away if your are reduced to 0 hit points or are Unconscious . The following things happen when you enter this form.
- You add your Charisma Modifier to all your saving throws
- All allies with in 10 feet of you have Regeneration 10, if they start their turn with in 10 feet of you.
- You give off daylight up to 60 feet from you and dim light 30 feet beyond that.
- All spells that have the Radiant and or Fire Damage type on them, are now cast as a Bonus action regardless of their cast time.
- All Fiends, Demons, Devils must succeed at a DC 17 Wisdom Saving throw to get with in 10 feet of you and are at Disadvantage on any attack made to you.
Once you use this feature you can't use it again till after a the Dawn of a new day.
Previous Versions
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10/2/2019 12:40:08 AM
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10/2/2019 1:00:46 AM
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10/2/2019 1:14:17 AM
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