Warlock
Base Class: Warlock

Your patron is a being beyond comprehension, its theorized to have predated the earth and time. its a being from a verse known as the macro verse. It awakens every 27 years to feed, expecting its servants to bring it food for a feast in return for its powers

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Dispel Evil and Good, Disguise self

2nd

Calm Emotions, detect thoughts

3rd

Major Image, Fear

4th

Phantasmal Killer, Hallucinatory Terrain

5th

Dream, Mislead

They all Float

Starting at 1st level, when you take this pact

  • You learn the thaumaturgy spell if you don't know it already
  • When a creature fails a saving throws against a illusion spell you cast or if they become frightened by you. You gain a telekinetic link to the creature and are able to lift this creature up to 5 feet off of the ground until the end of your next turn. While floating the targeted creature's movement speed is set to 0 and they have disadvantage on wisdom saving throws as they float there ominously
  • Once per turn you may add +1d6 psychic damage to a spell that target's a frightened creature

Face what you fear

Starting at 6th level, you can call on your patron to alter your form to tailor towards a targeted creatures deepest fear. While in this form 

  • You gain temporary hit points equal to your Warlock Level
  • Creature's within 30 feet of you must make a Wisdom Saving Throw or become frightened for 1 minute. Creatures can repeat the saving throw at the end of each of their turns
  • You have advantage on Charisma (Deception), Charisma (Intimidation) and Dexterity (Stealth) Checks while transformed

You may use this feature once per short rest

Illusion's With Teeth

Starting at 10th level, Whenever you cast an illusion spell you may make it partially real

  • Once creature interacting with the illusion must make a Intelligence (Investigation) check against the Spell Save DC. On a fail the illusion can attack the creature once per round revealing its horrifying tangibility. The illusion uses your Spell Attack Modifier, dealing 3d8 Psychic Damage on a hit. The illusion lasts for 1 minute, you may use this feature a number of times equal to your Proficiency Bonus. 

The Hunger

Starting at 14th level, when a frightened creature is below half of their hit points you may call upon your patron to swallow them whole. The creature must make a Strength Saving Throw against your Spell Save DC. On a fail the creature is swallowed whole by IT and you gain a total amount of Hit Points equal to half the creatures max hit points. On a success the creature takes 5d12 Magical Piercing damage as your patron bites the creature viciously. This damage ignores resistance and turns immunity into resistance

The Eternal Circus Image

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