Druid
Base Class: Druid

Cross Breadths with Boundless Grace

Druids of the Circle of the Hare share a close kinship to the small, fleet-footed fauna of the world. By mirroring aspects of these creatures, they detect and react to potential threats with uncanny strength and speed.

Level 3: Circle of the Hare Spells

When you reach a Druid level specified in the Circle of the Hare Spells table, you thereafter always have the listed spells prepared.

Circle of the Hare Spells
Druid Level Prepared Spells
3 Alarm, Feather Fall, Mirror Image, See Invisibility
5 Blink, Haste
7 Dimension Door, Greater Invisibility
9 Mislead, Passwall

Level 3: Unbounded Leap

As a Bonus Action, you can expend a use of your Wild Shape to channel swiftness through yourself for 10 minutes or until you have the Incapacitated condition to gain the following benefits for the duration:

Jumping Strike. When you use this feature and as a Bonus Action on your subsequent turns, you can jump up to a number of feet equal to five times your Wisdom modifier (minimum of 5 feet) without provoking Opportunity Attacks if your Speed isn't 0. You can make an Unarmed Strike either before or after jumping in this way. When you hit a creature with an Unarmed Strike, you can use both the Damage and the Shove option.

Insightful Attacks. You can use Wisdom instead of Strength for the attack rolls of your Unarmed Strikes, and deal Force damage equal to 1d6 plus your Wisdom modifier instead of the strike's normal damage. When you use the Grapple or Shove option of your Unarmed Strike, you can use your Wisdom modifier instead of your Strength modifier to determine the save DC.

Level 6: Burst of Speed

You can cast Haste once without a spell slot, and you regain the ability to do so when you finish a Long Rest. If you cast Haste using a level 4+ spell slot, you can target one additional creature for each spell slot level above 3.

Whenever you cast Haste, the spell doesn't cause lethargy when it ends. You can also modify that casting of Haste so that it doesn't require Concentration. If you do so, the spell lasts until the end of your next turn, and you can cast it using a level 2+ spell slot. When you cast Haste in this way using a level 3+ spell slot, you can target one more creature than the spell's normal amount.

Level 10: Twitch Reflexes

You can make an Unarmed Strike before and after you jump using your Unbounded Leap feature.

In addition, when an attack roll hits you or you fail a Dexterity saving throw, you can take a Reaction to use your Unbounded Leap feature if it is active, which also halves any damage taken from the attack or failed save.

Level 14: Fight or Flight

When you roll Initiative, you can cast Haste (no action required). Each creature targeted by this casting of the spell gains a bonus to Initiative equal to your Wisdom modifier. If you modify this casting of Haste using your Burst of Speed feature, the spell ends when the first round of that combat ends.

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