Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Skald are warrior-poets who weave their primal rage into thunderous battle hymns. These skalds draw power from ancient sagas, bellowing verses that stir the blood of allies and fill enemies with dread. Their chants echo the fury of gods and ancestors, turning the tide of battle through song as much as steel.

Level 3: Skalds Anthem

You can cast the You gain proficiency in the Performance skill. Additionally, you learn how to cast the <em>Heroism</em> spell. Your spellcasting ability for it is Charisma.

Level 3: Rage of the Skald

Whenever you enter a rage, you bellow a mighty battle song known as a Skald's Chant. Choose one of the following options. You and your allies within 30 feet of you who can hear you (and aren't deafened) gain the benefits of the chant while your rage is active. You know all the level 3 chants listed below and choose one each time you rage. At higher levels, you learn additional chants (see below).

Chants (Level 3):

Chant of the Bear. You have resistance to bludgeoning, piercing, and slashing damage. Allies gain temporary hit points equal to your Constitution modifier at the start of each of their turns.

Chant of the Eagle. When you enter your rage, you can use your bonus action to Disengage or Dash. While raging, you can use a bonus action on your turn to Disengage or Dash. Allies' walking speeds increase by 10 feet.

Chant of the Wolf. Allies have advantage on attack rolls against any creature within 10 feet of you.

Chant of the Boar. You and your allies can't be charmed or frightened while you can hear the chant. If you or an ally is charmed or frightened when the chant begins, the condition ends on you or them.

Chant of the Storm. You and your allies' weapon attacks deal an extra 1d4 thunder damage on a hit (increases to 1d6 at 11th level). You can't use this chant again until you finish a short or long rest if you've used it since your last long rest.

Level 6: Runic Saga

You gain one of the following benefits, representing runes carved into your weapon, shield, or skin that enhance your presence. Choose one when you gain this feature, and change it whenever you finish a long rest.

Rune of the Owl. You have darkvision out to a range of 60 feet. If you already have darkvision, the range increases by 60 feet.

Rune of the Elk. Your walking speed increases by 10 feet, and your jump distance is doubled.

Rune of the Serpent. You have advantage on saving throws against poison and resistance to poison damage.

Additionally, the range of your Skald's Chants increases to 30 feet.

Level 10: Echo of the Ancestors

Your songs become much louder, your voice used to bellowing commands over storm winds, the effect of your hymns now goes out to 60 ft.

You can cast the commune with nature spell once without expending a spell slot, but only as a ritual. Your spellcasting ability for it is Charisma. Once you've cast it this way, you can't do so again until you finish a long rest.

You also learn two additional Skald's Chants from the expanded list: 

Chant of the Falcon. You gain a fly speed equal to your walking speed (but only while unarmored). Allies can use a bonus action to Dash on their turns.

Chant of the Lion. Any creature within 5 feet of you has disadvantage on attack rolls against targets other than you (or another ally using this chant).

Chant of the Ram. When you hit a Large or smaller creature with a melee weapon attack, you can force it prone. Allies can use a bonus action to Shove a creature (Str [Athletics] vs. Str [Athletics] or Dex [Acrobatics]) without provoking opportunity attacks.

Chant of the Thunder God. Your weapon attacks score a critical hit on a roll of 19 or 20. Allies' weapon attacks deal an extra amount of damage equal to your rage damage bonus.

Chant of the Valkyrie. When you or an ally within the chant's range drops to 0 hit points, they instead drop to 1 hit point. Each creature can benefit from this only once per rage.

Epic Verse

You learn all the level 10 Skald's Chants. Whenever you enter a rage, you can choose one level 3 chant and one level 10 chant simultaneously

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