Monk
Base Class: Monk

You are a Warrior who fights against unjust violence. You can protect yourself against the harm foes seek to cause and respond with swift justice.

 

Defensive Strikes

At the end of your turn you gain a bonus to your AC equal to the number of your attacks with monk weapons or unarmed strikes that hit your enemies this turn. This bonus lasts until the end of your next turn, or until you are hit by an attack, whichever comes first. 

Sense intentions

You gain a bonus to insight checks equal to your monk level. Additionally, you can make an insight to sense a creatures intentions. At the DM’s discretion and based on the strength of your roll you may learn whether a creature is hostile, neutral or friendly toward you and potentially what course of action it plans to take. 

Pacifying grasp

While you are grappling a creature you gain the following additional benefits:

-Living Shield- If a source other than the target you are grappling would deal damage to you, you may take half the damage and have the grappled creature take half.

-Preventative Measures- Creatures grappled by you cannot cast spells using verbal or somatic components.

- Stuck like glue- You cannot be separated from a grappled target via forced movement. If any source causes you or your target to be moved, you may move with your target. If you or your target would teleport, you can teleport with them. 

 

Pick on someone your own size

You may grapple creatures of any size. Attacks you make against creatures grappled by you deal extra damage equal to your wisdom modifier. 

Super Stunner

Your stunning strike feature is not limited to once per turn. Creatures grappled by you have disadvantage on saving throws against your stunning strike. 

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