Base Class: Warlock
When your mind shattered, something refused to die. It learned hunger. It learned patience. That fragment now watches from behind your thoughts, wearing your memories like a mask. It speaks when you are weakest. It grows when you bleed.
It does not call you its servant.
It calls you its vessel.
Level 3: Manifest Fragment
As a Bonus Action, you manifest your Fragment in an unoccupied space you can see within 30 feet. It lasts for 1 minute, until dismissed, or until you are incapacitated.
The fragment resembles a distorted reflection of you—wrong in subtle ways: delayed movement, empty eyes, or a smile you didn’t make.
While active:
When you cast a Warlock spell or cantrip, you may choose to originate it from your space or the Fragment’s space
Once per turn, when a creature within 5 feet of the Fragment takes damage from you, it suffers bonus psychic damage equal to your Charisma modifier
The Fragment whispers constantly. Creatures within 5 feet of it have disadvantage on the first Wisdom (Perception) or Wisdom (Insight) check they make each round
As a bonus action, you can move the Fragment up to 30ft
You can manifest the Fragment a number of times equal to your Proficiency Bonus, regaining all uses on a Long Rest.
Level 3: Murmurs of the Broken
You gain proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma.
When you fail an ability check or saving throw, you can roll a d4 and add it to the result.
If this turns failure into success, you take psychic damage equal to the die roll, as the fragment forces control.
You can use this feature once per Short or Long Rest.
Level 6: Feedback Loop
When you take damage, you may use your Reaction to fragment the sensation and redirect it:
Reduce the triggering damage by 1d10 + your Warlock level
One creature of your choice within 5 feet of the Fragment takes psychic damage equal to the amount reduced
If no creature is within range, the damage instead rebounds onto you, ignoring resistance
You can use this feature a number of times equal to your Charisma modifier (minimum 1), regaining all uses on a Long Rest.
Level 10: Eroded Self
You gain resistance to psychic damage.
Additionally, at the end of a Long Rest, choose one instability that lasts until your next Long Rest:
Predatory Ego
When you reduce a creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier
Your Fragment’s bonus psychic damage increases by +1d6
Dissociative Void
You have advantage on Concentration checks
When you fail a Concentration save, you can choose to succeed instead—but you gain 1 level of Exhaustion
Hypervigilant Madness
You can’t be surprised
You have advantage on Perception and Insight
You have disadvantage on Deception checks (the fragment leaks through)
Level 14: Total Dissociation
As an Action, you allow the Fragment to assume dominance for 1 minute.
While this state persists:
You have advantage on all attack rolls and saving throws
When you deal damage with a Warlock spell, you deal additional psychic damage equal to your Warlock level
Creatures within 10 feet of the Fragment have disadvantage on saving throws against your Warlock spells
If you would drop to 0 hit points, you instead drop to 1 hit point, and this feature immediately ends
When Total Dissociation ends:
You gain 2 levels of Exhaustion
The fragment may leave physical or behavioral marks (DM discretion)
Once you use this feature, you can’t do so again until you finish a Long Rest.
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