Paladin
Base Class: Paladin

Drawing one the hidden power of the void, void lords are able to harness its power to great affect. The void can shield allies just as well as it can harm enemies. Void Lords work to protect who and what is most important to them. The stronger your connection grows the more powerful you become to protect what you need too.

Void Training

When you become immersed in the void at 3rd level, you gain the following actions

Shield Throw - As an action or bonus action, you Channel the void to hurl your shield at a target within 30ft dealing 1d6 damage plus strength modifier and receiving half the rolled damage only as temporary hit points with a minimum of 1 temporary hp. Additionally, it can hit any enemies within 5ft of the initial target. A separate attack roll must be made. The amount of charges is equal to your constitution modifier maximum of five. Upon a hit or miss the shield immediately returns to you. The damage increases to 2d6 at level five, 3d6 at level nine, and 4d6 at level 13. One charge is regained on a short rest all charges are regained on a long rest.

Void Spells - Gain access to subclass specific void spells, Level 3 - Void Shield
Level 5 - Void Wall
Level 7 - Void Torrent

Void Pulse - One action in combat. When in dark or dim light emit a void pulse that reveals your surroundings and enemies. 30ft range does not reveal traps, magically hidden enemies or magical objects. Enemies discovered by void pulse get a guaranteed hit by shield throw on your first attack out of stealth, or in initiative. Amount of uses equal to your proficiency modifier. Regain all uses on long rest

 

Void Bulwark

Starting at 7th level, you can apply Void Wall to your shield allowing you to take a bonus action to raise the shield to gain the spells effects. At level 15 you can apply Void Wall to allies shields,

Additionally, while the spell is active shield throw does an extra 1d6 damage.

 

Level 15: Void Purify

Beginning at 15th level, when under the effects of void shield, the shield will absorb one non physical status effect no matter what shield health is. (I.e it would not block a grapple status effect or being knocked prone from a shove)

Void Sentinel

Casting time 1 action. You have an unlocked the full power of the void. wreath yourself in void light granting plus 2 armor class and adding 1d6 to weapon damage, not including shield throw. Additionally refreshes two shield throw uses on cast. Duration 5 rounds

Once you use this feature, you can’t use it again until you finish a long rest.

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