Base Class: Warlock
The Hollow Choir is not a single entity but a convergence of voices that do not speak. It is the echo of a forgotten god, the pressure of a silence so deep it becomes a presence, and the terror that fills the void where sound should be. Warlocks who serve the Choir learn to weaponize quiet, unravel speech, and instill fear with a whisper that never comes.
Those who hear the Choir’s call often describe it not as a sound, but as the absence of one — a hollow resonance that fills the mind and demands obedience. In battle, these warlocks become living voids, suppressing magic, unraveling words, and dragging foes into crushing, psychic quiet.
Level 3: voice of the hollow
Your patron grants you the power to wield supernatural silence.
Silent Casting. You can cast a spell without verbal components. You can do this a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Hollow Blast. If you know Eldritch Blast, it deals psychic damage instead of force. A creature hit by it cannot speak until the start of your next turn.
Choir’s Step. Your footsteps make no noise and you gain advantage on stealth checks
Level 6: dreadful counter
When a creature you can see targets you with an attack or spell, you can use your reaction to force it to make a Wisdom save.
On a failure:
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It becomes Frightened of you until the end of its next turn
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It is Silenced while frightened
Uses per long rest = Charisma modifier.
Level 10: silence in the blood
The Choir rewards your violence with a surge of dreadful quiet.
When you reduce a creature to 0 hit points, you can choose one creature you can see within 30 feet. That creature must succeed on a Wisdom saving throw against your spell save DC or be Frightened of you until the end of your next turn.
While frightened in this way:
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The creature is Silenced (it cannot speak or use verbal components)
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It has disadvantage on its next attack roll
You can use this feature a number of times equal to your proficiency bonus plus your charisma modifier, regaining all expended uses when you finish a long rest
Level 14: silent verse
You unleash the final hymn of the Hollow Choir — a devouring silence that pulls the world toward its center.
As an action, choose a point you can see within 60 feet. A 15‑foot‑radius sphere of supernatural silence appears there and lasts for 1 minute.
While the sphere persists:
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Creatures in the area must make a Strength saving throw at the start of their turn or be pulled 10 feet toward the center
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Creatures that start their turn in the sphere take 2d10 psychic damage
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All creatures in the sphere are Silenced (they cannot speak or use verbal components)
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Creatures in the sphere have disadvantage on attack rolls
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The sphere is difficult terrain
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As a bonus action on your turn, you can move the sphere up to 20 feet to a space you can see
Once you use this feature, you can’t use it again until you finish a long rest.
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