Base Class: Paladin
Gloria Hackfield lowers her visor and spurs on her griffon, soaring through the cool skies as night falls upon the Witherbleach Desert. Far across the rocky expanse, a fel light shines from a forlorn tower. There, the malfeasant mages plot against the faithful souls of Elyria. The knight-captain signals to her fellow paladins to fly into attack formation, and they draw their glimmering blades of blazing light. Tonight, justice will descend upon these wretched sorcerers ere their contaminated rituals come to fruition
Legends of the Sacred Flame say Saint Tarna was the First Paladin. During the reign of the sorcerer-kings, Tarna turned away from her wicked ways and found redemption by swearing the first sacred oath before the archangels Michael and Gabriella. She fought righteously against the darkness of her time, and her martyrdom inspired the Faith of the Sacred Flame. Following her example, many have taken up the holy paladin’s mantle and dedicated their lives to serve the Sacred Flame as champions of justice and hope. Today, most paladins are valiant warriors who take divine oaths and or venture forth on sacred missions, protecting the innocent from the deadly extraplanar forces which threaten the world. They are master combatants, but also devout worship pers who through meditation and practice are able to tap into divine magic. Many join knightly orders, such as the storied Silver Order of Elyria. Although the term “paladin” is most closely associated with the Silver Order and the tales of Saint Tarna, the word has been used to describe many outside the faith of the Sacred Flame who follow similar traditions with different gods. The dwarves of Ironhelm Ridge are defended by knightly protectors who swear oaths to Danu and Gaibhne, and among the elven communities of Eladria are paladins devoted to Arwyn, Morrigan, and Phantasia.
Level 3: Oath of Hexes Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Hexes Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Hellish Rebuke, Tasha's Hideous Laughter, Eldritch Blast |
| 5 | Invisibility, Suggestion |
| 9 | Bestow Curse, Fear |
| 13 | Polymorph, Dimension Door |
| 17 | Dominate Person, Mislead |
Level 3: Curse of Hexes
As an action, you curse one creature you can see within 30 feet of you. When you curse a target, choose an ability score. The chosen creature has disadvantage on attack rolls, saving throws, and ability checks using that ability score for one minute or until it drops to 0 hit points or falls unconscious. At the end of each of the cursed creature’s turns, it can make a Charisma saving throw against your spell save DC. On a successful save, the curse ends.
Level 3: Curse of Torment
As a bonus action, you curse one creature you can see within 30 feet of you. Searing pain wracks the target for one minute. While suffering this pain, it takes necrotic damage equal to your paladin level at the start of each of its turns. Each time it takes this damage, it can make a Wisdom saving throw against your spell save DC. On a successful save, the pain ends.
Level 7: Bewitching Aura
You emit an eldritch aura out to a range of 10 feet. When an enemy hits you or a creature within 10 feet of you with an attack, you can use your reaction to force that enemy to make a Charisma saving throw against your spell save DC. On a failed save, you can magically redirect the attack to another creature of your choice within 10 feet of you and within range of the attack. The new target is hit by the attack and suffers all damage and effects. At 18th level, the range of this aura increases to 30 feet.
Level 15: Reversal of Fortune
Whenever a creature scores a critical hit against you, the next time you hit that creature with an attack, that attack automatically becomes a critical hit.
Death Hex
A creature afflicted by your Curse of Hexes or Curse of Torment becomes vulnerable to all damage.
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