Monk
Base Class: Monk

A monk that has learned from nature rather then discipline

Level 3: Way of the Fang

You have learned to fight with claw and fang, you gain a claw and bite natural attack, all natural attacks count as unarmed strikes for the purposes of your monk abilities and can use your martial arts damage die instead of their base  damage die.

 

Claw: 1d4 slashing damage 

Bite: 1d6 piercing damage

 

Level 3: Beastial Focus

You have learned to be one with the beast taping into their aspects. 

Starting at level 3 you may use an action to spend a focus point to swap between different beast hearts.

Once you use a stance you can not switch back into that stance until you have swapped into two other stances first.

Dragon: You may spend 3 focus points to make a fire breath weapon attack, dex save of dc equal to 8+wisdom+pb, the breath does 2d6 then gains on d6 at levels 8, 13, and 18.

Bull: While in Bull stance you may as a bonus action spend 3 focus points, You gain temp hp equal to your monk level times pb for as long as you are in bull stance.

Tiger: While in Tiger stance you may as a bonus action spend one focus point to dash and make 1 claw attack, at level 11 you may make 2 claw attacks, against one target, and target hit must make a CON saving throw equal to 8+wis+pb or be knocked prone

Rabbit: You may as an action spend 2 focus points to double your movement until the end of your next turn and take the dodge action, while in Rabbit stance you take no aoo's

Pheonix: While in Pheonix form you may spend your action bonus action and reaction to regain 1d4 focus points, you may only use this feature once per time you enter Pheonix form

 

Level 3: Beast Spirit

Starting at 3rd Level all beast type animals and creatures can understand you, and you may make an insight check to understand them dm discretion on the dc, if they are willing, and what info they share.

You gain proficency in insight and nature.

Level 6: Marked Prey

Staring at 6th level your senses have been heightened, when you land a successful attack with a natural weapon, you may use your reaction to remember the scent marking your prey, for the next minute you gain blind sight 30ft to sense your marked prey and you gain advantage on perception and survival checks to find your marked prey, you may only have one marked prey at a time.

Level 11: Upgraded Heart

Starting at 11th level you have deepend your connection with nature itself giving you access to avatar stances.

Forest Avatar: While in the Forest Avatar stance you gain immunity to poision damage and the poisoned condition, Forest is no longer considered difficult terrain for you, all of your natural attacks may now deal posion damage instead of their normal damage

Desert Avatar: While in the Desert Avatar stance you gain immunity to Fire damage and exhaustion from Desert climate effects, Desert is not considered difficult terrain for you, all of your natural attacks may do fire damage instead of their normal damage

Arctic Avatar: While in the Arctic Avatar you gain immunity to cold damage and exhaustion from Artic climate effects, Arctic is no longer considered difficult terrain for you, all of your natural attacks may now do cold damage instead of their normal damage

Aquatic Avatar: While in the Aquatic Avatar you gain a 30 ft swim speed, if you already had a swim speed you may add 30ft to it, you may now breathe underwater and see underwater with darkvison up to 60 ft, if you could already see underwater you gain 60ft more of darkvision. All your natural attacks may do thunder damage instead of their normal damage.

Level 17: Ultimate Predator

Staring at 17th level you have become the ultimate predator, once per day after killing a Marked Prey Target you may for one minute activatethe Ultimate predator, you may make an additional attack with natural weapons for every attack action or flurry of blows, you gain advantage to hit any marked prey target and as the ultimate hunter you may mark up to 3 targets as marked prey, once ultimate hunter ends all marked prey that are alive lose their marked prey status and you may only use movement for one turn as your mind is overloaded from such a heightened primal state.

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