Base Class: Monk
Monks of the Way of Brutality follow a tradition that values the complete domination of one's enemies. Favoring sheer strength over the nimbleness of other monks, they are masters of physical combat. Many monks of this tradition are followers of chaotic gods that value individual prowess such as Bandos, Zamorak, and Tuska.
Intimidating Presence
Your ruthless combat techniques have taught you how to better manipulate others' fears. When you choose this tradition at 3rd level, you gain proficiency in Intimidation.
Brutalize
Also at 3rd level, each time you attack a creature with your Flurry of Blows, you can showcase your brutal fighting skills to attempt to strike fear into their mind. Make a Charisma (Intimidation) or Strength (Intimidation) check (your choice) against that creature contested by their Wisdom (Insight) check. If you succeed, the target is frightened until the end of your next turn. If the creature succeeds, it is immune to this feature until the end of your next turn.
Strength Techniques
Also at 3rd level, you have learned to take advantage of your physical prowess in a wider variety of ways than other monks. You can use your Strength modifier instead of your Dexterity modifier when determining your AC from Unarmored Defense and the damage reduced by Deflect Missiles.
Dexterity
Also at 3rd level, you have learned to take advantage of your physical prowess in a wider variety of ways than other monks. You can use your Strength modifier instead of your Dexterity modifier when determining your AC from Unarmored Defense and the damage reduced by Deflect Missiles. (You have chosen to use your Dexterity.)
Strength
Also at 3rd level, you have learned to take advantage of your physical prowess in a wider variety of ways than other monks. You can use your Strength modifier instead of your Dexterity modifier when determining your AC from Unarmored Defense and the damage reduced by Deflect Missiles.
Brutal Strikes
At 6th level, your strength allows you to deliver devastating blows more frequently. Your weapon attacks and unarmed strikes score a critical hit on a roll of 19 or 20. Once per turn when you score a critical hit with an unarmed strike or monk weapon, you can spend 1 ki point to immediately make another unarmed strike or monk weapon attack (no action required).
Brutal Prescence
At 11th level, you can make a Strength (Intimidation) check whenever you would normally make a Charisma (Intimidation) check. When you do, your proficiency bonus is doubled for that check.
Adrenaline Rush
At 17th level, you can gain a burst of adrenaline at the sight of your enemies being brutalized. When you reduce a creature to 0 hit points, you can spend 5 ki points to gain temporary hit points equal to twice your monk level for 1 minute. While you have these temporary hit points, your monk weapons and unarmed strikes deal one additional die of damage and your speed increases by 10 feet.
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Posted Jan 10, 2026Imported from GM Binder - Plane Shift: Gielinor
Written by DragonZaid
Art, Images, & Original Concepts by Jagex
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Some features not fully available with the constructs of the current Homebrew mechanics (better options for overriding Skills tied Abilities, use of ki points, etc.)
You will have to manually deduct ki points when using certain abilities, and the easiest workaround for the use of Strength in the level 11 feature is to create a custom ability named Intimidation that uses Strength and assign it as doubled proficiency.