Monk
Base Class: Monk

To be a master of this technique is the same as being chosen by the stars above. It takes hard work and determination to get close to even mastering a single move crafted by the masters before you. For this class, you must have a higher understanding of the body than even the clerics that stand beside you.

Wisdom of the Body

At third level, you understand the harmony between your body and the wisdom that guides it.  For every unarmed attack, you can use wisdom instead of dexterity for added attack roles. Additionally, if you have an advantage on the roll you can spend two ki points to force the opponent to have a disadvantage on their next attack.

Delayed Reaction

At the sixth level, you can spend two ki points as a bonus action to force the target you choose to lose there reaction. The target must be hit by an unarmed strike and succeed a Constitution saving throw. The saving throw is 8 + Proficiency Bonus + Wisdom Modifier.

Understanding of the Body

At Eleventh Level you strikes are honed with supernatural power, your fists feeling like glowing stars of might. With this power, you understand how the body moves and reacts. As an action along with spending three ki points, you can make an insight check to all the creatures around you. If you roll higher than you Ki saving throw you can see the next attack that they will use and gain an advantage when dodging it. You supernatural fists also gain the power to slow the perception of pain within an opponent, though they must have a living body. If you spend four Ki Points you can hit the target with your attacks, along with all of your allies attacks. However, they don't perceive and think you your strikes bounced off of there armor. At the start of your next turn, they then gain all of the damage you did on them, at once. They immediately fail any concentration checks, can't cast a spell on there turn and can no longer move. 

Omae Wa Mou Shindeiru

At seventeenth level, your power is forever at maximum. You can no longer be exhausted and can be fully revitalized with a short rest at the cost of three ki points (Note, you don't regain those ki points at the end of the rest.). As an action, you can spend between four to ten ki points each one equaling a physical strike. As you do you use your attacks to hit the opponent with an incredible onslaught of power. You don't calculate the damage, but make note if you score a natural twenty on one of the strikes.

If you hit the opponent twice you act as if you scored a critical hit with one strike.  If you hit them four times you act as if you scored two criticals. This goes on until you score a maximum of five criticals. If you had a natural twenty within any of those hits, one of the critical hits is done as if you attacked the opponent with a vulnerability. Each critical is considered at maximum damage.

However, once you are done using this ability you lose most of the features given to you by the monk for a number of turns equal to the number of ki points you spent. These features include every Way of the Northern Star feature, Flurry of Blows, Ki Empowered Strikes, Evasopm, and Stunning Strike.

You can only use this feature once per day.

Mind over Matter

By spending one ki point, you can make your dexterity or strength equal to your wisdom score including a modifier. This feature lasts until you take a short or long rest, which you will then have to reapply. You can only have one of the two active peruse of this feature.

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