Base Class: Fighter
The Pandora are female fighters who have chosen the route of fighting monsters of all sorts. They have been train in one of the Genetic Fighting Schools. They specialize in fighting monsters known as Nova.
Stigmata Peircings
At 3rd level, the Pandora gains 8 metal stud piercings on their backs. These piercings can store a special set of equipment that can be summoned as a bonus action. The equipment contains one set of armor, and up to two weapons. This equipment lasts for one hour when summoned. When the Pandora summons this equipment, the armor finishes forming on the next round.
This equipment gains more power as the Pandora gains experience. At 3rd level, it is non magical equipment. At 7th level, it becomes +1 equipment. At 10th level, it becomes a +2. At 15th level it becomes +3.
Once the type of equipment is chosen, it cannot be changed.
Enhanced Body
At 3rd level, the Pandora's body becomes reinforced by magic. This ability grants the Pandora advantage on a saving throw. You can use this ability a number of times equal to you Constitution modifier (minimum of 1). You must complete a short or long rest to regain all uses of this ability.
Accel Turn
At 7th level, you gain the ability to cast Haste four times between rests.
Tempest Turn
At 10th level, you gain the ability to make four duplicates of yourself which appear to make their own attacks. The damage of your Stigmata equipment gains an additional 1d6 damage, that appears to come from the duplicates.
Illusion Turn
At 15th level, you gain access to the spell Dimension door that can be cast 4 times between short or long rests.
Turn Specialty
At 18th level, choose a Turn ability and double the effects of it.
Previous Versions
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10/3/2019 6:31:20 PM
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