Cleric
Base Class: Cleric

Life is centered on a delicate balance. That balance must always be upheld. Earth, Wind, Fire, Water. The elemental planes hold much sway on the Material world, their powers and influence being pulled in all over for a variety of reasons. You are there to ensure that balance is maintained, understanding that connection deeper than most.

Noble Domain Spells

Your connection to the elemental planes allows you access to specific spells. When you reach appropriate levels in Cleric, you automatically gain these spells. They are always prepared and do not count against your prepared spells limit. They count as Cleric spells for you. 

Cleric Level Spells
1st chromatic orb, protection from good and evil
3rd dragon's breath, enthrall
5th banishment, conjure minor elemental
7th banishing smite, dispel evil and good
9th  forbiddance, planar ally

Balance of Elements

As a Reaction you present your holy symbol when an ally within 30 ft. is dealt bludgeoning, cold, fire, or lightning damage. When you do, you may expend a use of your Channel Divinity to give a number of allies within this radius equal to your Charisma modifier Immunity to that instance of damage. Additionally, all allies protected from damage in this manner are healed an amount equal to the amount of damage prevented from this feature.

Unsheathe Elements

When you gain this feature at level 3, you learn  to harness the elements and apply their influence to the world around you. You learn the Elementalism Cantrip. It counts as a Cleric spell for you and does not count against your number of Cantrips known. You also gain proficiency in Persuasion and Deception. 

You also gain Proficiencies associated with the following weapons as their use is heavily tied to specific Elemental Planes for various reasons: scimitar, longbow, war pick, trident

Desires Fulfilled

When you gain this feature at level 6, you harness the power of genie to entrance and enthrall beings of the elemental planes easier. When you cast a spell from the Enchantment or Abjuration school, creatures of the Elemental type have Disadvantage on the Saving Throw and you have Advantage on Attack Rolls that would be made from the spell.

As You Wish...

Upon reaching level 17, the elemental planes from which you draw power are able to more fully channel their power through you. The powerful entities from the other side await your command. You learn the Wish spell and have it prepared. It counts as a Cleric spell for you. Once a week when you would have to roll the percentage die due to stress, you may roll the percentage die twice and take whichever roll you desire.

Previous Versions

Name Date Modified Views Adds Version Actions
1/12/2026 1:44:58 AM
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