Base Class: Wizard
Wizards of the school of translocation study the ability to instantly transport, teleport, and translocate, themselves and others. Often referred to as Blink Mages, these wizards make incredible infiltrators and spies. They are often sought out and conscripted straight from their schools when they make enough progress to be considered useful.
Translocation Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell from the School of Translocation spell list into your spellbook is halved.
In addition any spells that are on the School of Translocation spell list that are not originally wizard spells are considered wizard spells for you. You must still learn and prepare them as normal, but you can copy them as if they are all wizard spells.
The spell list is detailed at the end of the class description
Arcane Relocation.
Starting at 2nd level you gain the ability to blink from one place to another using the overflow of magic from a spell you cast. You gain the following feature.
- When you cast a spell of first level or higher on your turn, you can teleport up to a number of feet equal to 5X the spell's level (no action required). To a place you can see within range. You can do this immediately before or after you cast a spell.
You have a number of uses of this feature a number of times equal to 1+Your Proficiency Bonus. You regain all expended uses when you finish a long rest. In addition, when you use your arcane recovery feature to regain spell slots, you may also regain all expended uses of this feature.
Advanced Teleportation
Starting at 6th level your focus on translocation magic has allowed you to increase the ability of your teleports. You gain the following feature.
- When you teleport through a spell you cast, or use your arcane relocation feature, you can bring one additional creature with you. Provided the creature is willing, medium or smaller, and within 5ft of you.
- When you teleport through the use of a spell you cast, the distance that you can travel is doubled.
Evasive Avoidance
When you reach level 10 in this class, you gain the ability to use your teleportation in a defensive manner the very moment you encounter harm
- As a reaction to when you take damage, you can halve the damage dealt against you and teleport a number of feet up to 5X your wizard level to a location you can see within range.
You may use this feature once, you regain all expended features when you finish a short or long rest.
Translocation Master
At level 14 translocation magic becomes second nature to you and seems to flow through you freely and magically. You gain the following features
- You ignore the rule which states you can not cast a spell of first level or higher with your action and bonus action on the same turn. Instead, you can cast two spells of first level or higher on the same turn, provided one of them is on the school of translocation spell list.
- You have unlimited uses of your arcane relocation feature.
- You gain one additional use of Evasive Avoidance between rests.
School of Translocation Spells
LVL 1 None
LVL 2 Misty Step, Vortex Warp, Wristpocket (D)
LVL 3 Blink, Thunder Step
LVL 4 Banishment, Dimension Door
LVL 5 Far Step, Teleportation Circle
LVL 6 Arcane Gate, Word of Recall, Scatter, Transport Via Plants
LVL 7 Teleport, Etherealness, Plane Shift
LVL 8 Demiplane, Maze
LVL 9 Gate
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