Base Class: Cleric
Followers of the Heretic Domain worship a god that is not accepted in normal society.
Heretic Spells
You gain access to certain spells witch are always prepared and don't count as prepared spells. They are as follows:
Heretic Spells
1st- Searing Smite, Bane
2nd- Enthral, Flame Blade
3rd- Speak with Dead, Bestow Curse
4th- Compulsion, Fire Shield
5th- Dominate Person, Contact other Plane
Bonus Proficiency
You gain proficiency in heavy armour and martial weapons.
Heretical Deception
You can touch one creature and give advantage on deception rolls until you use this ability again or take a long rest.
Channel Divinity: Conversion
All creatures of your choice within 30 feet must make a wisdom save or become charmed by you until 10 minuets have passed or they see them or their allies be attacked by you or your allies.
Heretical Strength
Once per day you can give one ability score equal to your proficiency bonus and change the relevant abilities. You can only do this once per day. It only lasts one minuet.
For instance if your wisdom was 16 and you were level 10 you could increases it by 4 to a 20.
Heretics Strike
When you hit with a weapon you deal an additional 1d8 fire damage.
Avatar of Heracy
Once per day you can spend an action to activate certain abilities and gain specific advantages as listed below and they last for 1 minuet.
- Your strength increases by 2
- Whenever you deal damage to a creature they must make a wisdom saving throw or become frightened for 1 minuet. They can remake the save at the end of their turns.
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