Base Class: Fighter
A warrior has vowed to serve and protect their party members. Whether its through a ceremony, a simple signature or verbally the vow is taken.
Chivalry Pledge
Beginning when you choose this archetype at 3rd level, you can use your reaction when a friendly creature is attacked. You can move up to half your movement speed toward a friendly allied creature. If you make it to the creature you may take the attack on behalf of the creature.
At 7th level, you may use your full movement whenever you use this ability.
Battle Roar
Starting at 7th level, you can release a powerful roar during battle. As an Action all enemy creatures within a 30ft sphere centered around you causing them to make a Wisdom Saving Throw (DC = 8 + Consitution Modifier + Proficiency Bonus). On a failed save the creatures are only able to target you with attacks and spells until the end of your next turn.
You can use this ability once per every short or long rest. Starting at 15th level you can use this ability twice per rest.
Blockade
At 10th level whenever you use Chivalry Pledge add your Constitution Modifier to your Ally's AC potentially turning that hit into a miss. If the attack would still hit you gain resistance to the attacks damage.
You can use this feature a number of times equal to your Constitution Modifier and you regain all uses after a long rest.
Improved Second Wind
Starting at 15th level, You also gain an additional usage of Second Wind. Whenever you use the Second Wind ability, the number of hit points you would heal is tripled. Additionally, you may distribute these hit points between any conscious allies within 10ft of you.
Stay with Me
At 18th level, you are able to inspire your fallen comrades in battle. As an Action you can restore hit points to an unconscious ally healing them for equal to twice your Fighter Level. Additionally, any Attack Rolls and Saving Throws they make are at advantage until the end of their next turn.
Once you use this feature you cannot use it again until you complete long rest.
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