Druid
Base Class: Druid

Druids of the Circle of Pheromones are captivating envoys of the natural world. Comfortable with navigating through royal courts and city politics alike, they enhance their diplomatic skills with a primal form of communication that predates speech: the language of fragrances.

Pheromonal Spells

Starting at 2nd level, you can prepare spells from the bard class. When your Spellcasting feature lets you learn or replace a druid spell or a bard spell, you can choose the new spell from the druid spell list or the bard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a druid spell for you.

In addition, you learn the Disguise Self which counts as a druid spell for you and can it cast at will, you also gain the following spells at the listed druid level. These spells do not count against the number of prepared druid spells you know.

Circle of Pheromones Bonus Spells

Pheromonal Kiss

Starting at 2nd level, as an action you can kiss a willing creature and if you do that creature becomes charmed by you for 1 minute or while it remains in your Aura of Pheromones. The charmed target obeys the your verbal or telepathic commands. If the target suffers any harm or receives a suicidal command from you, the effect ends.

At 6th level this effect's duration increases to 1 hour, at 10th level it increases to 24 hours.

Aura of Pheromones

At 2nd level, your body begins to emit an aura of undetectable pheromones in an aura with a 15-foot radius, at 4th level the aura increases to a 30-foot radius, at 6th level the aura increases to a 60-foot radius, at 8th level the aura increases to a 120-foot radius, at 10th level the aura increases to a 240-foot radius, at 14th level the aura increases to a 480-foot radius, at 18th level the aura increases to a 1000-foot radius, at 20th level the aura increases to a mile.

You gain expertise in the Deception, Performance, Persuasion, Intimidation, and Animal Handling skills and can add your Wisdom modifier to those checks with those skills. You have advantage on those skill checks against creatures that aren't undead or constructs within your Aura of Pheromones and can telepathically communicate with any creature within the aura that understands at least one language, you can also communicate with plants as if you shared the same language.

Pheromonal Defense

Starting at 2nd level, you pheromones are infused with you and provide the following defenses.

When you aren’t wearing armor, your base AC is 16 + your Dexterity modifier. A shield’s benefits apply as normal while you use your Pheromonal Defense.

You are immune to psychic damage, poison damage, and being poisoned, charmed, frightened, and any effect that would put you to sleep unless you allow it to.

Additionally, plants cannot willingly attack you unless you allow them to.

Disorienting Pheromones

Starting at 6th level, your pheromones begin become more invasive.

Creatures that aren't undead or constructs within the radius of your Aura of Pheromones have disadvantage on Wisdom and Intelligence saving throws against your spells and on Insight checks against you.

When you see a creature that isn't undead or a construct within your Aura of Pheromones make an attack roll or attempt to cast a spell, you can use your reaction to make that creature make a Wisdom saving throw, on failed save you can change the target of the attack or spell or have them automatically miss on the attack or have the spell fail to cast.

Sensory Pheromones

Starting at 6th level, you gain the ability to use your senses through your pheromones.

You gain expertise in Perception and Investigation and can add your Wisdom modifier to those checks with those skills, and have advantage on those checks within your Aura of Pheromones.

You gain a blindsight equal to the range of your Aura of Pheromones, you can understand any language spoken by a creature that isn't undead or a construct within your Aura of Pheromones, and all creatures within your Aura of Pheromones have disadvantage on Stealth and Sleight of Hand checks against you.

Healing Pheromones

Beginning at 10th level, your pheromones gain healing properties.

You and all your allies that aren't undead or constructs within your Aura of Pheromones regain any missing hit points equal to your Wisdom modifier at the beginning of each of their turn if they have at least 1 hit point and you and all your allies that aren't undead or constructs within the aura have advantage on death saving throws.

Smothering Pheromones

Starting at 14th level, all attack rolls against you are made with disadvantage from creatures that aren't undead or constructs within your Aura of Pheromones and all creatures within the aura have disadvantage on Wisdom and Intelligence saving throws against you.

Additionally, you can cast any druid spell you know within the radius of your Aura of Pheromones as if you were there to cast it.

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