Monk
Base Class: Monk

Monks who follow the Way of Warfare study the disciplined combat traditions of armored dueling, battlefield grappling, and weapon-based martial flow. These monks blend ki-honed precision with the weight and structure of steel, mastering longswords, polearms, and the brutal efficiency of close-quarters control.

Armed and Armored

When you choose this tradition at 3rd level, your monastic training expands to include armored and weapon-based combat.

  • You gain proficiency with martial weapons, shields, and all armor.

  • All simple and martial weapons count as monk weapons for you.

  • You can use your Martial Arts and Unarmored Movement features while wearing armor or wielding a shield.

You do not benefit from the Unarmored Defense feature while wearing armor or wielding a shield.

The Art of Leverage

Your training emphasizes closing distance and controlling an opponent through grappling and leverage.

When you use Step of the Wind, you may replace the Dash or Disengage option with an attempt to grapple a creature within your reach as a bonus action, following the normal rules for grappling.

Armed Offensive

You seamlessly integrate weapon strikes into your martial flow.

Whenever a monk feature (such as Martial Arts or Flurry of Blows) allows you to make a bonus action unarmed strike, you may instead make that attack with a monk weapon.

Mordschlag Attack

You learn to strike with the pommel or crossguard of your weapon to disrupt and unbalance your foes.

When you use Stunning Strike with a monk weapon, you may choose for the attack’s damage type to become bludgeoning. If you do, and the target fails its Constitution saving throw against Stunning Strike, it is also knocked prone.

Second Skin

Your armor becomes an extension of your body, responding fluidly to your movements.

  • When wearing medium armor, you may add your full Dexterity modifier to your Armor Class, and the armor does not impose disadvantage on Dexterity (Stealth) checks.

  • When wearing heavy armor, you gain a bonus to your Armor Class equal to half your Dexterity modifier (rounded down).

At 17th level, when wearing heavy armor, you instead add your full Dexterity modifier to your Armor Class, and heavy armor no longer imposes disadvantage on Dexterity (Stealth) checks for you.

Press the Advantage

You have achieved perfect unity between weapon, armor, and motion. You know exactly where to strike when you have the upper hand. 

When you have advantage on an attack roll with a monk weapon and hit, you deal an additional 1d10 damage of the weapon’s damage type.

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