Paladin
Base Class: Paladin

Tenants to Protect the Helpless 

Paladins who uphold these tenets are always willing to stand against those who willfully repress others, these paladins are often lawful good or neutral good in alignment. The core principles of the tenets are simple.

protect those who cannot protect themselves: Due to mentality, age, Physique or otherwise I will always stand for them

My enemies are those who repress others. my foes are those who think them better than others

not only to conquer but to teach. weakness is not forever. I will teach those who are willing to defend themselves

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

Paladin Level Spells
3rd cure wounds, protection from evil and good
5th hold person, calm emotions
9th motivational speech, create food and water
13th guardian of faith, remove curse
17th mass cure wounds, dispel evil and good

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

support - As an action you speak words of support to your allies, up to 3 allies within 30 ft. gain advantage on the next attack made against an enemy within 1 minute.

a taste of your own medicine - as a reaction you force -10 to hit on an enemy attack  against you or your allies. this can be made after the hit is confirmed by the player or DM.

Aura of support

Starting at 7th level, you constantly emanate an aura of support while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

any ally within this range gains +4 to all saving throws while inside this aura

At 18th level, the range of this aura increases to 30 feet. and all allies have +8 on all of their saving throws

infused strength

Starting at 15th level, Allies who enter your Aura receive temporary hit points equal to your paladin level. this can happen once per short rest but no more than 2 times per long rest.

the tables have turned

At 20th level, you gain the ability to harness the very essence of balance. As an action, you can magically extend your gifts to all those you can see within 200 ft, all living creatures within your extended aura gain the following benefits/disadvantages:

  • All allies within your aura range immediately gain the affects of your normal Aura
  • All allies within your aura range gain advantage on all attacks and saving throws
  • All enemies within your aura range gain disadvantage on all attacks and saving throws

Once you use this feature, you can’t use it again until you finish a long rest.

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