Base Class: Monk
you gamble to survive like Hikari
domain
you summon a sphere of 40 feet diameter with 20hp it can only be damge from the outside (also if you die it dissapatch)
every time you HIT with furry of blows you roll a [roll]1d10[/roll] when you land a crit you have adventege
you have 3 chances to roll the same dice
when you have 3 of the same number you regain all your ki points and you have unlimetid for 4 turns you also regain [roll]1d8[/roll] at the start of your turn (this increases every 2 levels with 1 extra d8)
pachinko ball
you shoot a little ball that does Attack: [roll]1d20[/roll] Damage: [roll](if([roll:-1:critical], =0, d8, 2{d8}.expand()))[/roll] with a range of 20 feet in domain it counts as furry of blows.
rct
you regain [roll]11d8[/roll]
when you hit a jackpot
rough energy
you gain [roll]1d10[/roll] (piercing) extra damge on your knuckles
binding vow
you make a offer to lose something to gain something like: to lose your extra fist damge to gain it double in jackpot mode.
the DM can't make suggestions can only accept or deny by shaking hands
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