Monk
Base Class: Monk

you gamble to survive like Hikari

domain

you summon a sphere of 40 feet diameter with 20hp it can only be damge  from the outside (also if you die it dissapatch)

every time you HIT with furry of blows you roll  a [roll]1d10[/roll] when you land a crit you have adventege

you have 3 chances to roll the same dice 

when you have 3 of the same number you regain all your ki points and you have unlimetid for 4 turns you also regain [roll]1d8[/roll] at the start of your turn (this increases every 2 levels with 1 extra d8)

 

 

 

 

pachinko ball

you shoot a little ball that does Attack: [roll]1d20[/roll] Damage: [roll](if([roll:-1:critical], =0, d8, 2{d8}.expand()))[/roll] with a range of 20 feet in domain it counts as furry of blows.

rct

you regain [roll]11d8[/roll]

when you hit a jackpot

rough energy

you gain [roll]1d10[/roll] (piercing) extra damge on your knuckles

binding vow

you make a offer to lose something to gain something like: to lose your extra fist damge to gain it double in jackpot mode.

the DM can't make suggestions can only accept or deny by shaking hands 

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