Warlock
Base Class: Warlock

You have made a pact with Imix, the Eternal Flame, Prince of Evil Fire and first of the archomentals—a being of living conflagration whose hunger predates the gods themselves. Imix is not merely fire; he is devastation given will, the endless war of heat and destruction that seeks to reduce all things to ash. Though you may believe yourself his master or equal, your power flows only because you serve as fuel for a greater blaze.

Expanded Spell List

The Elemental lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, hellish rebuke

2nd

flaming sphere, scorching ray

3rd

fireball, Melf's Minute Meteors

4th

fire shield, wall of fire

5th

conjure elemental, immolation

Overheat

Starting at 1st level, as a Bonus Action, you can summon energy from Fire Plane and overheat your own body with flames till the end of your next turn:

  • You have Advantage on the attack rolls of Warlock spells you cast and you add your Charisma modif., to damage roll.
  • Your speed doubles and you have advantage on Dexterity saving throws.
  • You become vulnerable to cold and bludgeoning, slashing, pircing damage damage from melee attacks.

On subsequent turns you can choose to maintain this connection to fire plane as a Bonus Action by taking 1d8 of fire damage.

You can use this feature once per short rest, it also resets if you reduce somone 0 HP with fire spell.

Cinder Soul

Starting at 6th level, you gain resistance to fire damage at all times, additionally your own fire spells are fueled by the Elemental Plane of Fire, which makes them omit fire resistance of all creatures. 

In addition, when you roll damage for a spell you cast that deals fire damage, you can re-roll any 1 on a damage die (only once, you must take a new roll).

Relentless Blaze

Starting at 10th level, your fire refuses to go out, and you are no longer fully mortal, falmes themselves come to your aid.

Once per long rest when you are reduced to 0 HP, you may drop to 1 HP instead, erupting in flame. All creatures of your choice within 10 ft take 2d10 fire damage.

When a creature within 10 ft of you takes fire damage or hits you with a melee attack, you may use your reaction to push it 10 ft away, or Knock it prone.

Sovereign of the Fire Plane

At 14th level, you anchor a fragment of the Elemental Plane of Fire to your presence, turning the space around you into a hostile inferno.

  • You emanate a 15-foot aura of planar fire.
  • Hostile creatures that start their turn in the aura take 3d10 fire damage.
  • The ground in the aura is searing difficult terrain for hostile creatures.
  • You emanete 20 ft. bright light and 20 ft. dim light.
  • Fire damage you deal ignores immunity.

You are immune to fire damage while this aura is active.

As a bonus action, you may activate or suppress this aura. Once activated, it lasts for 1 minute or until you are incapacitated.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes