Warlock
Base Class: Warlock

A parasitic or symbiotic entity shares your body. It wants you to survive so that it can survive. It offers physical durability and lethal, morphing weaponry.

Level 3: Symbiotic Spellcasting

The Symbiote lets you choose from an expanded list of spells when you learn a Warlock spell.

  • 1st: False Life, Inflict Wounds

  • 2nd: Alter Self, Enhance Ability

  • 3rd: Vampiric Touch, Haste

  • 4th: Freedom of Movement, Polymorph

  • 5th: Contagion, Greater Restoration

Level 3: Living Weapon

Your body can morph into a weapon of war. You gain the following benefits:

Symbiotic Strike: You gain a natural melee weapon (a claw, blade, or tentacle) that you are proficient with. It deals 1d8 Slashing or Bludgeoning damage (your choice when you manifest it). You can use your Charisma modifier for the attack and damage rolls of this weapon.

Master of Flesh: This natural weapon possesses the Nick mastery property (allowing you to make an extra attack with it as part of the Attack action if wielding a Light weapon in the other hand, without using a Bonus Action).

Integration: If you have the Pact of the Blade invocation, you can absorb a magic weapon into your body. When you summon it, it extrudes from your flesh, preventing you from being disarmed.

Level 3: Adaptive Carapace

The symbiote hardens your skin to protect its host.

While you are not wearing armour, your Armour Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a Shield and still gain this benefit.

Level 6: Predatory Mobility

The symbiote propels you with unnatural speed.

Climber: You gain a Climb speed of 35ft. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Tendril Reach: When you make a melee attack on your turn, your reach increases by 5 feet for that attack as the symbiote stretches to strike.

Level 10: Alien Mind

Your thoughts are not entirely your own, making them difficult to disturb.

You are Immune to the Charmed and Frightened conditions.

You gain Resistance to Psychic damage.

Level 14: Apex Host

You can unleash the full form of the symbiote.

As a Bonus Action, you transform for 1 minute.

Size: Your size becomes Large.

Regeneration: At the start of each of your turns, you regain Hit Points equal to 5 + your Constitution modifier (provided you have at least 1 HP).

Devour: Once per turn when you hit a creature with a melee attack, you can force them to make a Strength saving throw against your Spell Save DC. On a failure, they are Knocked Prone and Restrained by your mass until the start of your next turn.

Once you use this feature, you cannot use it again until you finish a Long Rest.

Symbiote Patron Image

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