Paladin
Base Class: Paladin

Tenets of Yuletide

The traditions held by paladins who swear the Oath of Yuletide may vary, and many of them may disagree on its fine details, but all know, in their hearts, the season's true meaning

Joy to the World. Spread happiness and hope wherever you travel, especially to the young and innocent.

Peace on Earth. Protect the weak, but always seek a nonviolent solution, if possible. Friendship is almost always preferable to violence.

Goodwill to Men. Treat everyone you meet fairly, and act kindly to those in need.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Jolly Countenance. As an action on your turn, you can use your Channel Divinity to inspire your allies with a hearty laugh or a warm grin. All friendly creatures within 30 feet of you gain temporary hit points equal to 2d10 + your Charisma modifier. These temporary hit points last for 1 minute, or until you fall unconscious.

Sack of Presents. You can always find the perfect gift. As a bonus action, you can use your Channel Divinity when you reach into a bag, sack, or satchel to retrieve a beautifully wrapped gift for a creature you can see. You As seen on Hero Club Artwork by Marty Abbe-Schneider can choose any common magic item or piece of equipment worth 50 gp or less that fits within the container from which you retrieve it. Alternatively, you can let the GM decide on the item; in this case, the item is magically selected to be the perfect gift for the creature. Once you use this Channel Divinity option to select a gift for a creature (including yourself), you can’t create another gift for that creature for 1 week.

Aura of Merriment

Starting at 7th level, you and friendly creatures within 10 feet regain the maximum number of hit points possible from any magical healing.

At 18th level, the range of this aura increases to 30 feet.

Spirit of the Season

By 15th level, as a reaction when you or a creature you can see within 10 feet of you makes a saving throw, you can choose for them to automatically succeed. Once you use this ability, you can’t use it again until you finish a short or long rest.

Grandfather Frost

Starting at 20th level, you can use your action to assume an avatar of Claus, the Old Saint, for 1 minute. For this duration, you gain the following benefits:

  • At the beginning of each of your turns for the duration, you can choose one friendly creature within 30 feet of you to regain 10 hit points, and one creature within that range to take 10 cold damage.
  • Your melee attacks deal an additional 2d8 radiant damage.

Once you use this ability, you can't use it again until you finish a long rest.

 

Level 3: Oath of Yuletide Spells

 

Oath of Yuletide Spells
Paladin Level Spells
3 bless, sleep
5 enlarge/reduce, zone of truth
9 Beacon of Hope, sleet storm
13 fabricate, freedom of movement
17 animate objects, dispel evil and good

Level 3: Jolly Countenance

As an action on your turn, you can use your Channel Divinity to inspire your allies with a hearty laugh or a warm grin. All friendly creatures within 30 feet of you gain temporary hit points equal to 2d10 + your Charisma modifier. These temporary hit points last for 1 minute, or until you fall unconscious.

Level 3: Sack of Presents

You can always find the perfect gift. As a bonus action, you can use your Channel Divinity when you reach into a bag, sack, or satchel to retrieve a beautifully wrapped gift for a creature you can see. You can choose any common magic item or piece of equipment worth 50 gp or less that fits within the container from which you retrieve it. Alternatively, you can let the GM decide on the item; in this case, the item is magically selected to be the perfect gift for the creature. Once you use this Channel Divinity option to select a gift for a creature (including yourself), you can’t create another gift for that creature for 1 week.

Level 7: Aura of Merriment

Starting at 7th level, you and friendly creatures within 10
feet regain the maximum number of hit points possible
from any magical healing.

At 18th level, the range of this aura increases to 30 feet

Level 15: Spirit of The Season

By 15th level, as a reaction when you or a creature you can see within 10 feet of you makes a saving throw, you can choose for them to automatically succeed. Once you use this ability, you can’t use it again until you finish a short or long rest.

Level 20: Grandfather Frost

As a Action, you can assume an avatar of Claus, the Old Saint, for 1 minute. For this duration, you gain the following benefits:

Judgement of the Grandfather. At the beginning of each of your turns for the duration, you can choose one friendly creature within 30 feet of you to regain 10 hit points, and one creature within that range to take 10 cold damage.

Wrath Ol'Grandfather Frost. Your melee attacks deal an additional 2d8 radiant damage.

Once you use this ability, you can't use it again until you finish a long rest.

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