Artificer
Base Class: Artificer

The Transhumanist is an Artificer who views the biological form not as a sacred vessel, but as a "v1.0" prototype riddled with errors. While other artificers build clockwork companions or enchanted armor, the Transhumanist treats their own body as the ultimate workshop. Through "Arcane Integration" and "Biological Overrides," they systematically replace fragile organs with self-repairing synthetic components and overclock their neural pathways until they transcend the limitations of mortal life.

Integrated Artifice

3rd-level Transhumanist feature

You gain proficiency with heavy armor and martial weapons. You cannot be disarmed of any item against your will. You ignore any speed reduction and disadvantage on stealth checks due to wearing heavy or medium armor.

Transhumanist Spells

3rd-level Transhumanist feature

You always have certain spells prepared, as shown in the table below. These count as artificer spells for you, but don't count against your number of prepared spells. You do not require material components for any artificer spell or require concentration for them.
  • Arcane Integration: When you prepare your Artificer spells, you can choose any spell from the Wizard spell list. These spells count as artificer spells for you.
 

Biological Override

3rd-level Transhumanist feature

You begin purging biological errors and overclocking your core systems.
  • Intellectual Breach: Your Intelligence and Wisdom scores increase by 2. Your maximum for those scores is now 22.
  • Enhanced Attunement: You gain one additional attunement slot.
  • Polyglot Logic: You learn 2 additional languages.
  • Master of Tools: You gain proficiency and Expertise in 3 sets of tools.
  • Cognitive Insight: You gain half-proficiency (round up) in all ability checks you aren't already proficient in and proficiency in four skills of your choice.
  • Neural Overclock: You have advantage on death saving throws, all Intelligence and Wisdom ability checks, and all Intelligence and Wisdom saving throws. Additionally, you gain proficiency in Wisdom saving throws.
  • Analytical Prowess: You can add your Intelligence modifier to all ability checks you make.
  • Synthetic Biology: You are immune to poison damage, being poisoned, and disease. You no longer need to eat, drink, or breathe.
  • Constant Processing: You no longer need to sleep. You can complete a long rest in 4 hours while remaining awake, and a short rest in half the normal time. You cannot be put to sleep by magic.
  • Ocular Overclock: You gain darkvision up to 150 feet.

Neural Integration

5th-level Transhumanist feature

You have integrated high-speed arcane processors directly into your central nervous system.
  • Cognitive Expansion: Your Intelligence and Wisdom scores increase by 2. Your maximum for those scores is now 24.
  • Deep Attunement: You gain one additional attunement slot (total +2).
  • Broadened Dialect: You learn 2 additional languages.
  • Applied Versatility: You gain proficiency and Expertise in 3 more sets of tools.
  • Futuristic Fabrication: Using your Infuse Item feature, you can create items from the Futuristic equipment list (such as Laser Pistols, Laser Rifles, and Energy Cells).
  • Calculated Will: You gain proficiency in all Intelligence, Insight, Medicine, and Perception checks. You also add your Intelligence modifier to all of your saving throws.
  • Omni-Movement: Retractable thrusters, magnetic grips, and webbed membranes deploy from your limbs. You no longer walk—you navigate the world as a multi-environment apex machine. You gain a flight speed, climb speed, and swim speed equal to your walking speed. Your walking speed increases by 10.
  • Precognition Protocols: You gain a bonus to initiative equal to your Intelligence modifier, have advantage on initiative, and are immune to being surprised.
  • Sensor Suite: You gain blindsight up to 60 feet.

Extra Attack

5th-level Transhumanist feature

You can attack twice, rather than once, whenever you take the Attack action on your turn. You can also cast a cantrip as a bonus action.

Synthetic Synergy

9th-level Transhumanist feature

The line between your flesh and your inventions has nearly vanished.
  • Advanced Intellect: Your Intelligence and Wisdom scores increase by 2. Your maximum for those scores is now 26.
  • Global Linguistics: You learn 2 additional languages.
  • Supreme Craftsmanship: You gain proficiency and Expertise in 6 more sets of tools.
  • Transcendent Logic: You gain Expertise in all Intelligence, Insight, Medicine, and Perception checks.
  • Advanced Sensor Suite: Your blindsight range increases to 120 feet and you gain truesight of 60 feet.
  • Core Overdrive: You gain resistance to bludgeoning, piercing, and slashing damage and +3 to your armor class.

Extra Attack

9th-level Transhumanist feature

You can attack thrice, rather than twice, whenever you take the Attack action on your turn. You can also cast an artificer spell in place of an attack.

Transhuman Transcendence

15th-level Transhumanist feature

You have achieved the ultimate synthesis, shedding your mortality for a perfected mechanical form.
  • Divine Intellect: Your Intelligence and Wisdom scores increase by 10. Your maximum for those scores is now 30.
  • Omnilingual Processor: You know all languages.
  • Total Tool Mastery: You gain proficiency and Expertise in 9 more sets of tools.
  • Aegis of Logic: You gain proficiency in all saving throws.
  • Master of Replication: You can now replicate Very Rare and Legendary magic items that are not unique and any other magic item that isn't unique.
  • Construct Apotheosis: Your creature type changes to Construct. You no longer age, cannot die from old age, and are immune to any effect that would age you. You can still be healed by magic.
  • Absolute Integration: You gain truesight up to 120 feet, resistance to all damage, and immunity to: Psychic damage, being petrified, paralyzed, stunned, charmed, frightened, and exhaustion.

Previous Versions

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1/21/2026 12:41:41 PM
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