Base Class: Sorcerer
A family heirloom, maybe it's yours, maybe you stole it or maybe you happened upon it after its owner lost it.
Regardless it contains the power of a bloodline of powerful sorcerers, a power you now wield as a literal weapon.
Level 3: Heirloom Armament
At 3rd Level, the heirloom weapon you have come into possession of is treated as an attuned magical weapon, requiring you to use an attunement slot.
While attuned to you heirloom weapon you gain the following benefits:
- You cannot be further than 30ft from the weapon. If you try to move further it will teleport to your hand, no matter where you are.
- You can use an action to choose up to 2 spells that contain the word's Strike, Smite or Blade, they are added to your sorcerer spell list and can be changed on a long rest. You can add an extra spells at 6th level and again at 14th level.
Arcane Warrior
At 3rd level you additionally gain proficiency in simple and martial weapons. You can use a weapon as a spellcasting focus. You additionally use Charisma as you attack and damage modifier for your Heirloom Weapon.
Bequeathed Strikes
At 6th level when you use your action to cast a spell you can make a weapon attack as a bonus action.
Additionally you can add your Innate Sorcery bonus to your Heirloom Weapon's attack rolls.
Sorcerous Armaments
Additionally at 6th level, your Heirloom weapon can now take on additional properties by using an action to absorb a Magic Item that doesn't require attunement. The highest rarity that can be absorbed is Rare.
Any actions that are granted by a magic item can be used in place of an attack. If the magic item would be destroyed by any of it's properties or uses, your Heirloom weapon remains intact, but the absorbed magic item is destroyed.
Deserved Heir
At 14th Level, even if your heirloom wasn't meant to be yours, it has fully recognized you as it's owner, granting you access to it's full potential.
You can now infuse any Magic Item regardless of rarity, so long as they do not require attunement.
Additionally once per turn, you can expend 15ft of your movement to teleport 15ft.
Primed Descender
At 18th Level, the bloodline running through your Heirloom Weapon bonds with you it's bloodline becoming yours, granting you the following benefits:
- When you die, this weapon will now carry your power, granting the person who inherits the Heirloom Weapon the effects of the weapon to them and making them an Heirloom sorcerer.
- You can now gain extra attacks for your attack action by spending your sorcery points. The amount of sorcery points you can spend is 2, granting you 2 additional attacks.
- You can spend sorcery points to preserve an absorbed magic item that would usually be destroyed:
- Common: 1 Sorcery Point
- Uncommon: 2 Sorcery Points
- Rare: 3 Sorcery Points
- Very Rare: 4 Sorcery Points
- Legendary: 5 Sorcery Points
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1/22/2026 3:10:30 PM
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