Base Class: Wizard
Though the Aurumary may be feared, their role is much more adored and looked up to by the majority of peoples. They are seen as protectors against the evils that be, sacrificing life and soul for the safety of the world they adore. Those who have reason to fear them, do so with shaking hearts. Many a tale has risen of Aurumaries infiltrating dark rituals, copying the ritual with their mind and stopping it before it ever even begins. This reputation leaves the role to be highly envied and even more highly guarded and only allowed to those who go through an extreme vetting process by the Co-Regents of the Golden Reserve.
Level 3: Arcane Understanding
You learn the guidance cantrip, and choose two skills that use Intelligence or Wisdom. If you are proficient with the skill, you gain expertise in it. If you are not proficient in the chosen skill, you become proficient in it.
Signature Spells
You gain access to the following spells as you level up. These spells are always prepared:
3rd Level: Enhance Ability, Augury
5th Level: Clairvoyance, Dispel Magic
7th Level: Locate Creature, Divination
9th Level: Scrying, Alustriel's Mooncloak
Level 6: Arcane Cogitation
Whenever a humanoid that you are familiar with casts a spell within 60 feet of you, you can use a reaction to memorize the runic structure of the spell. Until your next long rest, you may choose one of the following options:
- Copy that spell into your spell book during your next Short or Long Rest for half as much as it would normally cost you. You may only cast Wizard spells copied this way.
- Capture the arcane energy of the spell and choose to expend a 3rd Level Spell Slot to counter as if you were casting Counterspell (this cannot be upcast).
- If it is a spell that targets a single creature, you may redirect the spell to a target of your choice within 60 feet.
You may use this ability each Long Rest a number of times equal to your Intelligence modifier.
Level 10: Forbidden Exertion
Whenever you finish a long rest, you may prepare an extra spell from your spellbook that is up to one level higher than the highest spell slot available to you.
You can cast that spell once per long rest by expending the highest spell slot available to you (i.e., if your highest level spell slot is 4th and you are out of 4th level spells slots, you cannot use this ability with a 3rd level spell slot. It must be cast with your highest). When you do so you gain two points of exhaustion.
Level 14: Monolith of Secrets
You gain expertise in two Intelligence or Wisdom skills of your choice that you don't already have expertise in.
You can cast detect magic and identify at will.
Additionally, when you unlock this feature, you may cast Detect Magic and Identify at will and may copy any spell from any other class into your spellbook and prepare those spells. They are considered wizard spells when you copy, prepare or cast them this way.
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