Monk
Base Class: Monk

You are a null, only now found in their power. You cannot take this class if you have any spell-casters as a multi-class, and you may not take any levels in spell-casting classes after choosing this subclass. Trained in the ways of combat you are a force to be reckoned with on the battlefield, mages and those who rely on magical trinkets and baubles fear you and even those trained in the old ways would think twice before engaging you in a duel. Their grand magics reduced to naught before your will and your prowess.

Faltered Flow

You have advantage on saving throws incurred by magical effects. 

In addition, you may spend a Ki point as a reaction to confer this affect to all allies within 30ft

Finally, it takes you a long rest for you to attune to magic items, as you must attune you null field to avoid these enchanted items.

Trained for everything

Your academic training grants you skill others lack. You gain proficiency in 1 skill of your choice, and expertise in another

Expanded Influence

You have learned to control the negating energy of your presence, capable of wrapping it around outbursts of magic, cancelling their effects. Or simply disabling passive powers acting upon nearby objects, mages and sorcerers alike fear your disturbing presence.

By spending 2 Ki points you may cast Counterspell, or Dispel magic. Your spellcasting modifier is your wisdom score.

In addition, you find your presence instills a strange unease in nearby individuals not used to your power, or lack there of. You have advantage on insight rolls against creatures within 30ft of you, and if that creature is capable of magical talent, you have advantage on Intimidation checks against that creature.

Will Made Manifest

Your will is a force to be reckoned with, trained for battle, learned in arts, and untouched by the eldritch you are almost impossible to count out.

You are immune to the frightened and charmed conditions, and your stillness of mind feature may instead be used as a bonus action to end one of the aforementioned conditions on an ally within 30ft(Still costing 1 Ki Point)

In addition, whenever you roll initiative, twice per long rest you may choose one of the following effects: 

 - Unfaltering Will: Gain Temporary hitpoints equal to your monk level + Proficiency Bonus
 - Unsettling Presence: Pick one enemy within line of sight, they must make a Wisdom saving throw(DC = 8 = Proficiency + your Wisdom Modifier) on a fail, they may only take one action, move, or bonus action on their next turn. 
 -Unfaltering Wisdom: You learn any weaknesses or resistances of one enemy you are aware of in the initiative order. (If the enemy has a special weakness feature, you may learn that instead DM, discretion)

Antithesis of the Flow

You have learned to negate magic to an exceptional degree.

By spending 4 ki points, you may cast anti magic field centered on yourself.

Any time a creature within 5ft of you attempts to cast a spell, they must make an intelligence saving throw, on a fail, the spell falters, they lose the spell slot, and their action.

You may choose up to 2 effects from your will made manifest feature whenever you roll initiative.

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