Base Class: Wizard
A wizard who specializes in the study of the powers of life and death.
Necromancers have the ability to cast any spell. depending on how they choose to use their spells determines whether they are evil and good. in the legend of atlantis, necromancers were the wizards who crafted the advanced technology that the citizens of atlantis used and they used their powers over life itself to make atlantis into a paradise. for you see, when a necromancer is of the good or lawful alignment and establishes a coven with other creatures, he/she and his/her fellow coven members are capable of casting extremely powerful spells or crafting powerful items, armors, vehicles, and weapons. so out of all the wizard subclasses, the necromancer is the most powerful but only because the necromancers powers really shine when it is in a coven. and due to necromancers powers of life and death, the majority of necromancers in existence are female creatures.
Angel Of Death
Angelic Cure. As a necromancer, whenever you equip a spell that also restores hit points or removes a condition, like dispel magic, healing word, and cure wounds, you can use an action to use that spell as a cantrip without expending a spell slot. also, if that spell can have it's die rolls increased by expending a spell slot, then that spell can instead increase the die rolls that it has by a certain amount of spell levels you have. also you do not need materials to cast those spells. this ability is an ability that you and all of your current party members have.
Angelic Resurrection. if you have Spare The Dying cantrip equipped, when you use Spare The Dying on a party member, it can be used to resurrect one of any of your current party members that is dead to half that party member's hit points or it can be used to restore one of your party members that has 0 hit points but isn't dead to that party member's hit points. Also, you do not need materials to cast the spell, Spare The Dying. this ability is an ability that you and all of your current party members have.
Angelic Light. if you have the Light cantrip equipped in your spell book, you can use that spell as an passive ability and cantrip that makes you emit Bright Light in a 60-foot radius and Dim Light for an additional 30 feet instead of the spell doing what it normally allows you to do. and when you cast the light spell again, you stop emitting the bright light. this light you emit does not affect magical darkness. Also, you do not need any spell components to cast the light spell in this way. this ability is an ability that you and all of your current party members have.
Level 3: Coven of Magic
Returning Weapon. any martial or simple weapon melee weapon, you or any of your party members have, if it is a melee weapon, it is now a magic weapon that returns to your hand immediately after you use it to make a ranged attack roll.
Infinite Ammo Weapon. any martial or simple ranged weapon, you or any of your party members have is a magic weapon that has a trait that states, "If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target". so you no longer need to use any ammunition in a ranged weapon.
Coven Of Magic Weapon. Any martial or simple weapon, you or any of your party members have is now a uncommon rarity weapon.
Coven Of Magic Armor. Any armor, you or any of your party members have is now a uncommon rarity weapon.
Coven of Magic Shield. Any shield, you or any of your party members have is now a uncommon rarity weapon.
Spirit Steed. this steed is a unkillable steed that cannot take any action except an action to move. this steed has a speed of 40 feet in all movement speeds except it has a flying speed of zero. A Spirit Steed only allows the player character that owns it to ride it. any player character who rides it can use the Mounted feat while on it if that player character has acquired the Mounted feat. also any player character who is riding this steed, cannot fall off of it. also, a player character can change his/her Spirit Steed to look like any potentially ridable D&D Monster each time he/she takes a long rest or a short rest. also, each member of your party, that includes you, each has a Spirit Steed of his/her very own.
Coven Infused Strength. As a passive trait and a reaction, you and your party members are imbued with extra strength at higher character levels. at character level 5, whenever you or any of your party members roll melee weapon damage or ranged weapon damage, that roll, minus the added modifier, is doubled. at character level 11, whenever you or any of your party members roll melee weapon damage or ranged weapon damage, that die roll, minus the added modifier, is tripled. at character level 17, whenever you or any of your party members roll melee weapon damage or ranged weapon damage, that roll, minus the added modifier, is quadrupled. for example, if your longsword does (1d8 + your strength modifier) damage, then when you are at character level 5 your longsword does (2d8 + your strength modifier) damage, and then at character level 11, your longsword does (3d8 + your strength modifier) damage, and finally at character level 17, your longsword does (4d8 + your strength modifier) damage.
Weapon transformation. you or party members can now equip a second weapon as a weapon or weapon and shield transformation.
Death's Power
Weapon Of Death And Life. You can, once per long rest, magically bond with a weapon that you have. this weapon once bonded to you becomes a trident that emits a blue colored light. this trident's hit rolls, traits, damage rolls, and type of attack is the same as the weapon it was except, this trident is your arcane focus, it has the returning weapon trait this subclass gives except it can only be a trident, you can use your intelligence modifier instead of your strength or dexterity modifier in the hit rolls of the weapon, it now is a melee weapon that does (1d10 + your intelligence modifier) piercing damage at 5 ft. of range, and it now is a ranged weapon that does (1d8 + your intelligence modifier) piercing damage at 120 feet./300 feet. this weapon can also do radiant, fire, cold, or necrotic damage instead.
Spirit Servant summoning. as a action, you can summon a number of Spirit Servants equal to the amount of your party members, that includes you. you and each of your party members each get a spirit servant using this ability. these spirit servants willingly serve you and your party members. and each spirit servant has multiple forms, an armor class matching which party member it serves, and hit points that equal half of the hit points of the party member it serves. each party member can change the form his/her spirit servant can take as a bonus action on his/her turn.
Protector of the weak
Protector of the weak. since you have trained to protect the weak, you have training in light armor. And due to your connection to the spirit world, this training has magically but passively given all of your party members proficiency in light armor and simple weapons. and any party member that normally can't use armor or weapons now can use light armor and simple weapons.
Legion Of Guardian Angels
Weapons of The Guardians. your weapons and all of your party member's weapons have a +1 to hit rolls and a +1 to damage rolls. this trait replaces the Weapons Of The Coven trait
Amphibious. You and your party members can breathe water and air now.
Swimming Speed. you and any party member you have, each now have a swimming speed equal to his/her walking speed.
Weapon Transformations +1. you and your party members can now each have two extra weapons equipped as weapon transformations instead of one extra weapon equipped as a weapon transformation.
Tool Transformations. the spirits give you two tools that use your primary ability modifier and you are now given advantage whenever you use those tools. this trait affects you and all of your party members.
Angelic Short Rest. you and your party members no longer need to sleep in order to take a short rest but you do need to sit down for 1 in game minutes to gain the benefits of a short rest.
Armor Of The Guardians. Your armor and your party members armor is now rare rarity and they give a +1 to armor on top of the normal armor class that armor gives.
Shields Of The Guardians. your party members shields are now very rare rarity and they give a +3 to armor instead of the normal armor class those shields gives.
Legion Of Archangels
Weapons Of The Archangels. your weapons and your party members weapons now have a rarity of very rare and they have bonus +2 to hit rolls and damage rolls of their weapons. this trait replaces the Weapons Of The Guardians.
Angelic Skills. You and your party members can each use their own primary ability modifier in any skill they have instead of the normal ability modifiers used in those skills.
Flying Speed. you and your party members can fly like disney's peter pan but without the need to believe in fairies. therefore, you and your party members each gain a flying speed equal to his/her walking speed.
Spirit Steed Movement +2. you and your party members Spirit Steeds each now have 50 feet of speed in all their movement speeds (that includes flying speeds).
Angelic Long Rest. your and your party members no longer need to sleep in order to take a long rest each day but you do need to sit down for 1 in game hour to gain the benefits of a long rest. also magical sleep now can't put you or any of your party members to sleep.
Armors Of The Archangels. Your armor and your party members armor is now very rare rarity and they give a +2 to armor on top of the normal armor class that armor gives. this trait replaces the Armor Of The Guardians trait.
Shields Of The Archangels. your party members shields are now very rare rarity and they give a +4 to armor instead of the normal armor class those shields gives. this trait replaces the Shields Of The Guardians trait.
Pantheon Of Gods
Weapon of the Gods. your weapons and your party members weapons are all now Legendary Rarity and they have a +3 to all hit rolls and damage rolls . this trait replaces the necromancer trait, Weapon of the Archangels.
Godly Pantheon Spell List. You and your party members now have a list of cantrips and spell all of them can each cast. party members that do not have access to magic spells normally, can cast 1 spell from each of the 9 spell levels each in game day but that spell has to be on the list given by this trait. cantrips on the list given by this trait, can be used by any party member at all times. the number of spells on the list given by this trait equal your intelligence modifier while the cantrips on the list given by this trait equal half your intelligence modifier rounded up to the next highest even number. when a magic using party member uses a spell on the list given by this trait, that party member uses a spell slot of a spell level equal to the spell being cast, this list of spell given by this trait is an list of spells that you and your party members want to have the ability to also cast. the spells and cantrips in the list given by this trait, can be any official spell or homebrew spell that is approved by the dungeon master. also, the spells and cantrips on the list given by this trait can be cast by you or any of your party members.
Spirit Steed +3. your spirit steed and your party members spirit steeds now have a speed of 60 feet in all their movement speeds.
Armor of the Gods. any armor you and your party members have equipped is legendary rarity and it gives a extra bonus +3 to armor class. also your armor and your party members armor now have immunity to critical Hits. this trait replaces the necromancer trait Armor of the Archangels.
Shield of the Gods. any shield you or your party members have is legendary rarity and they each give a bonus +5 to armor class.
Godly Attack. you and any of your party members can now use his/her primary ability modifier in any weapon's damage rolls or hit rolls instead of the dexterity ability modifier or strength modifier that is used in hit rolls and damage rolls of those weapons. also when any party member you have, chooses to do damage to something that can change the type of damage dealt to either radiant damage, fire damage, cold damage, or necrotic damage.
Godly Immunity. you and your party members are now resistant to poison damage and are all immune to being poisoned.
Godly Immortality. if you and your party members all die in game, you and your party members are resurrected into new bodies (1d100) in game days later. each party member's new body comes with the same items, armor, weapons, class traits, and subclass traits, but each party member is now genetically half the species you were before you died in game and genetically half his/her previous species.
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