Barbarian
Base Class: Barbarian

Due to your vast intellect and self-experimentation you have unlocked the power of the nerdrager.

"You wouldn't like me when I'm angry. Because I always back up my rage with facts and documented sources."

This subclass is a Quixotic-Dragon production.

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  • Is this subclass unique enough to be justified as its own thing?
  • Is there anything about this subclass that doesn't fit the balance established by Wizards of the Coast?
    • If so, what?
  • Is there any terminology or phrasing that made this subclass confusing or difficult to understand?
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Formula 76

Starting at 3rd level you have learned how to unlock the "Incredible Bulk". When you rage, you reduce damage taken by a number of points equal to your Intelligence modifier.

Citing Your Sources

Starting at 6th level, you are proficient with two skills of your choice, and when someone fails a skill check within 30 feet of you, you can expend a use of rage to allow them to re-roll the die, and grant them a bonus to the roll equal to your Intelligence modifier.

Satisfying Crunch

Starting at 10th level, kills you make while raging grant you freedom of movement. When you strike the finishing blow against an enemy, you can move up to your movement speed toward another enemy without provoking opportunity attacks.

Chernobyl

Starting at 14th level, when you begin a rage, you can choose to go into a "Radioactive rage". If you do so, when you leave your rage, all creatures within 15 feet of you must make a Dexterity saving throw (DC 8+ your Intelligence modifier + your proficiency bonus) or take radiant damage equal to 12d6+ 1d6 per round you raged. If a creature succeeds on the save, they still take half damage.

Additionally, while radioactive raging you are resistant to radiant damage and give off a sickly green glow within 15 feet. You can perform a radioactive rage once per long rest.

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