Ranger
Base Class: Ranger

Demian Ranger Subclass Draft

Level 3: Crafted Weapon

You can create a versatile weapon that combines several different weapon types. Choose up to 3 weapons you are proficient with to combine into a single weapon. The attack action may be make with any of these weapons, with no need to switch between them. This weapon is considered magical for the purposes of overcoming resistances. You can recreate this weapon by expending a spell slot of any level, where the old weapon is destroyed upon its creation. You can use any of the weapon masteries of the combined weapons.

Level 7: Magical Imbuement

Your weapon becomes a +1 weapon, and you gain an additional slot (4). In addition to this you gain the ability to combine magic items into your weapon. When you take the attack action you can substitute one of the attacks with an action of the attached magic item. This uses charges and resources as normal. To switch out the magic item you must recreate the weapon.

Level 11: Magical Enhancement

Your weapon becomes +2. You gain an additional combination (5), and up to 2 magic items. These attached magic items are no longer attunement. Finally, you can choose to give your weapon's various forms keywords such as light or thrown to all forms, regardless of actual appearance.

Level 15: Autonomous Weapon

As a BA you can split your weapon into as many autonomous copies as you have normal weapons combined. They remain separate for 10 minutes and you can see and hear through them as if you were present. As a BA (included in creation) you can both move them up to 30 ft and have each make an attack individually. They all have all available weapon masteries, attacks, and properties you choose from the original weapon. They count as creatures for the purposes of flanking and opportunity attacks. The weapons have 1 HP but cannot be destroyed when they are within 40 ft of the creator.