Base Class: Barbarian
While most Barbarians draw from their own inner rage, those of the Path of the Shared Soul have opened their spirits to a Rider, a massive, ancient entity or a fragment of a titan’s consciousness that inhabits their body. This entity does not wish to replace the Barbarian, but rather to fight alongside them, manifesting spectral limbs in order to do so and protect their new host body.
Vestigial Emergence
When you enter your Rage, a secondary, muscular torso and a pair of arms sprout violently from your spine.
- Dual-Heavy Wielding: Your secondary arms are strong enough to wield one Two-Handed weapon for you, while your primary hands hold a second Two-Handed weapon.
- Titan’s Dual Wielding: While Raging, when you take the Attack action, you can use a Bonus Action to make one melee attack with the weapon held by the secondary arms.
Shared Utility
Even when not Raging, your secondary limbs and head provide constant assistance.
Autonomous Mutation: You have Advantage on Strength (Athletics) and Dexterity (Sleight of Hand) checks.
Sentinel’s Vigil: When you take a Long Rest, your primary body can sleep while your secondary head remains awake. While sleeping in this way, you do not have the Unconscious condition. You can still gain the benefits of a Long Rest even if you perform Light Activity for the entire duration, such as keeping watch.
Two Headed Vigilance
The second head emerging from your spine watches your blind spots, and your nervous systems are perfectly synced.
Back-Facing Sight: You have Advantage on Wisdom (Perception) checks and cannot be Surprised unless you are Unconscious.
Neural Coordination: Once per turn, when you hit a creature with your primary weapon, the next attack made by your secondary weapon against that target before the end of your turn has Advantage.
Deathly Drive
Your secondary torso is a biological fail-safe that refuses to stop even if your primary heart fails.
Secondary Heart: You have Advantage on standard Death Saving Throws
Puppeted Berserker: If you drop to 0 Hit Points and do not die outright, you do not fall Unconscious. You remain standing and immediately enter a Rage (no cost). While in this state:
- Mobility & Action: You maintain your full speed and can use your Action and Bonus Action normally.
- The Hunger: You must make an attack against a creature during your turn. If you do not, your secondary body collapses; you fall Unconscious and suffer one failed Death Saving Throw.
- Reactive Resilience: If you take damage while at 0 HP, you must make a Constitution Saving Throw (DC = 10 or half the damage taken, whichever is higher). On a success, you suffer no penalty. On a failure, you suffer one Death Saving Throw failure.
Symbiotic Onslaught
Hardened Mutation: While Raging, your fused forms become denser, granting you a +2 bonus to AC.
Whirlwind of Blades: You make one additional attack with the secondary weapon whenever you take the Attack Action.
Twin-Soul Resonance: Once per turn, when you hit a creature with both your primary and secondary weapons, you deal extra Force damage equal to your Barbarian Level and gain an equal amount of Temporary Hit Points.
Previous Versions
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1/27/2026 7:23:17 PM
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