Base Class: Barbarian
You are a fearsome hunter. You are fuelled by bloodlust and a rage to hunt your enemies, be they beast or something different.
Favored Enemy
Beginning at 3rd level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Choose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.
Beast
You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Fey
You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Humanoid
You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Monstrosity
You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Undead
You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Ragebeast
Starting at 3rd level, when you rage, you summon a ragebeast, a fey spirit that is in the form of a beast and is the physical manifestation of your rage, that lasts until it reaches 0 hit points or until your rage ends. The ragebeast is a beast with challenge rating 1/4 or lower. It is a fey in addition to its other types. It is friendly to you and your companions and obeys your command. It takes its own turn on the initiative order and you can command it to take actions, such as the Attack action (this requires no action by you). At 6th level, you can summon a beast with challenge rating 2 or lower. At 10th level, it's challenge rating 4 or lower, and at 14th level, it increases to challenge rating 6 or lower.
Hunt the Weak
At 6th level, you can sense the weaknesses in your prey. As a bonus action on your turn, you can sense which enemy has the least hit points. If you use this ability while raging, then on your ragebeast's next turn, its first action will be to attack that creature (If it is still alive) as a bonus action. If it doesn't kill that creature, then it immediately ends its turn. You regain the use of this ability after finishing a short or long rest.
Greater Favored Enemy
At 10th level, you are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Aberration
You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Celestial
You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Constructs
You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Dragon
You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Elemental
You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Fiend
You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Giant
You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.
Overrun
At 14th level, you have gained the ability to concentrate your rage for a short period of time to deal devastating blows to your prey. Once per long rest, while you are raging, you can give you and your ragebeast the following benefits that last until your next turn (no action required):
- +3 to one attack and one damage roll.
- An extra action.
- A number of temporary hit points equal to your barbarian level (this does not go away when the rest of the benefits do, it behaves like regular temporary hit points)
At the beginning of your next turn, you suffer a point of exhaustion.
Comments