Wizard
Base Class: Wizard

Contrary to the title of this subclass, the Arcane Sorcerer is a wizard who has dedicated him/her self to the study of the arcane and all things magic.

Level 3: Dedicated Arcane Studies

Due to the desire to learn all things of the arcane; the arcane sorcerer has automatically learned prestidigitation, Magic Missile, and Mage Armor.  Mage armor is able to be cast at will on self.  The Arcane Sorcerer also gains proficiency in Arcane Skill or Expertise if proficiency was already chosen.   

Level 3: Arcane Dismantling

The Arcane Sorcerer has researched enough of the Weave to be able to deconstruct his/her spell slots and convert them into Sorcery Points at will.  They are also able to recreate spell slots if they so choose following the same conversion abilities as the Sorcerer.  

When reaching 4,10,14,17, and 20th level, the Arcane Sorcerer may choose a single meta magic option following the average Sorcerer's choice list.

While Arcane Sorcerer has the word Sorcerer in their name, they are still a Wizard.  They do not start their day or begin to get Sorcery Points naturally, and are only able to create sorcery points with their spell slots.  Any item that increases their overall sorcery point pool will have no effect.  

META:  This feature is only available at Level 4 or higher, however due to DnD beyond subclass creation effect I had to give this at level 3.

Level 6: Furthering Arcane Pursuits

The Arcane Sorcerer's Arcane Skill proficiency becomes expertise if it wasn't already. 

Level 10: True Weaving

The Arcane Sorcerer has achieved something only the Gods could do thanks to their persistent studies of the Weave.  Starting at 10th level, this class is able to cast beyond the rules of the weave allowing them to infuse a spell with any meta magic they already know into a any spell bypassing all known restrictions.  This consumes both the normal resources of the spell (spellslots, components, ect.), sorcery points (following normal rules of how many points a spell would cost), and Arcane Recovery charges equal to the level of the spell attempting to be modified.

Ex:  A level 10 Arcane Sorcerer is able to spend a 3rd level spell slot, 3 sorcery points, and 3 Arcane Recovery charges to twin a fireball. 

True Weaving can only effect up to 6th level spells and is able to be used at any time so long as the Arcane Sorcerer has enough of the resources needed to cast.

Level 14: Magic Sight

There is little the Arcane Sorcerer doesn't know at this point in regards to the Weave.  After studying magic to such an extent, they have found a way to permanently enchant their eyes to see magic.  (functions as Detect Magic

Level 14: Weave Mastery

The unrelenting pursuit of all things magic has finally allowed the Arcane Sorcerer to regain all Arcane Recovery charges upon a short rest.

 

META:  This feature is only available at Level 17 or higher, however due to DnD beyond subclass creation effect I had to give this at level 14.

Comments

Posts Quoted:
Reply
Clear All Quotes