Base Class: Rogue
Most people remember their childhood, their first love, or the face of a neighbor. But no one remembers the Mnemosyne Stalker. These individuals have tapped into the void between thoughts, becoming entities that the sentient mind simply cannot store as data. To look at one is to see a stranger; to look away is to forget they were ever there. They don't just steal gold; they steal the very space a person occupies in the history of the world.
Static Presence
When you choose this archetype at 3rd level, the eyes see, the ears hear, but the brain refuses to record. You are the static on the canvas of reality.
- The Unseen Void: You gain Expertise and advantage on Stealth checks; add your Charisma modifier to the total.
- Infallible Ghost: You may take the Hide action once per turn without using an action or a bonus action. If your d20 roll is 15 or higher, you are Hidden regardless of line of sight and cannot be detected by Blindsight, Truesight, Tremorsense or any other senses for 1 minute.
- Psychic Blindspot: You are immune to Divination magic and cannot be tracked. You leave no tracks.
- Fading Memory: When a creature stops sensing you, they automatically forget you were ever there.
- False Data: You are immune to effects that detect your creature type, alignment, or truthfulness (like Zone of Truth) or any other personal information. When such an effect is used, you choose what information is revealed; you can appear as any alignment or creature type, and your lies are detected as "truth."
The Gaslight Sovereign
Starting at 3rd level, your words aren't heard as speech; they are heard as the target's own subconscious desires.
- Social Velocity: You can perform any Charisma check as a bonus action.
- Supernatural Silver-Tongue: Advantage and Expertise in Persuasion, Deception, Performance, and Intimidation. Add your Charisma modifier to these checks. You also learn three languages of your choice.
- Psychic Overwrite: If your d20 roll is 15 or above, you can apply these effects (no concentration required). Targets are completely unaware that these effects have been applied to them or that you have influenced their mind.Targets are completely unaware that these effects have been applied to them or that you have influenced their mind.:
- Persuasion (Seed of Thought): Apply the effect of the Suggestion spell.
- Deception (Ink in the Water): Apply the effect of the Modify Memory spell, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes.
- Intimidation (Primal Dread): Apply the effect of the Fear spell.
- Performance (Radiant Mirage): Apply the effect of the Charm Monster spell.
Ontological Theft
Starting at 9th level, to kill is to create a vacancy. To wear a mantle is to fill it. The world does not know the difference.
- Total Erasure: When you kill any creature, it is erased from all living memories except your own. To any observer, the corpse is a complete stranger with no identifiable features.
- Mantle of the Ghost: If the victim was your size category and knew one language, you may inhabit their identity or dismiss it with no action required. You project a psychic field causing all senses (voice, scent, touch, ect) to perceive you as the victim and believe you have always been them.
- Borrowed Soul: While using a Mantle, you gain all the victim's memories and languages. You know their secrets, their family history, and their deepest fears as if they were your own. You lose this knowledge immediately if you drop the identity.
- Retroactive Validation: While using a Mantle, physical records (portraits, letters) of the victim appear to be of you. The world believes you have always occupied their history.
- Seamless Integration: All creatures have disadvantage on Insight checks made to see through your disguise.
- Deep Fabrication: Your Deception ability you can affect the target’s memory of an event that it experienced within the last 7 days and that lasted no more than 10 minutes.
Universal Void
At 13th level, the air hums with a frequency that deletes you from the present. You are a ghost walking among the living.
- Mass Erasure: As an action, creatures of your choice within 120 feet of you must succeed on a Wisdom saving throw or for 1 minute, they cannot sense you by any means.
- The Hive Suggestion: Your Persuasion (Suggestion) ability is replaced by the Mass Suggestion spell effect. On a 15+ d20 roll, apply this to the target and all chosen creatures within 30 feet of you.
- Deeper Fabrication: Your Deception ability can affect the target’s memory of an event that it experienced within the last 30 days and that lasted no more than 10 minutes.
Living Glitch
Starting at 17th level, you have become the editor of the world's script. Reality is merely what you convince others it is.
- Reliable Manipulation: You cannot roll lower than a 15 on the d20 for Stealth or any Charisma check.
- Total Dominion: Your Performance ability now applies the Dominate Monster spell effect. Targets remain unaware.
- Total Fabrication: Your Deception ability can affect the target’s memory of an event that it experienced within any time in the creature’s past and that lasted no more than 10 minutes. Only a Wish spell can restore the memories.
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