Ranger
Base Class: Ranger

Verdant Alchemists walk the line between healer and hazard. Where other rangers rely on steel and instinct, these hunters rely on brews, bombs, and botanical science. They harvest rare plants, monster glands, and glowing fungi to create potions that mend flesh, enhance movement, or rot enemies from the inside out. A Verdant Alchemist is always preparing—crushing leaves into pastes, distilling sap into venom oils, and bottling clouds of spores for later use. In battle, they fight like mobile laboratories, drinking mutagens for bursts of power, coating arrows in toxins, and shattering vials that bloom into choking mists. To a Verdant Alchemist, the wild is not just home—it is an endless apothecary. Every forest hides medicine, every swamp hides poison, and every battlefield becomes a place for new experiments.

.

Alchemical Forager

You gain proficiency with Herbalism Kit and Poisoner’s Kit.

You also learn how to brew Alchemical Concoctions. After each long rest, you create a number of concoctions equal to your Wisdom modifier + Proficiency Bonus (minimum 2). A concoction can be drunk, applied, or thrown (20/60) as a bonus action. Choose from the list below. Concoctions expire after a long rest.

Concoction List

  • Vigor Draught
    Heals 1d8 + Wis mod.

  • Venom Oil
    Coat a weapon. Next hit deals +1d10 poison damage and forces Con save or be Poisoned until end of next turn.

  • Blight Bomb
    Thrown vial. Creatures in a 10 ft radius take 2d6poison damage

  • Mist Phial
    Creates a 10 ft fog cloud for 1 minute.

  • Catstep Serum
    +10 ft speed and advantage on Dex checks for 1 minute.

Toxic Specialist

Your body adapts to toxins.

  • You gain resistance to poison damage.

  • You have advantage on saves against poison.

Potent Mixtures
Your Venom Oil and Blight Bomb deal +1d6 extra poison damage.

Also, when a creature fails a save against your poison, you may choose:

  • Reduce its speed to 0 until next turn, or

  • Give disadvantage on its next attack.

Battlefield Brewer

 

You become fast and creative in combat.

  • You can use concoctions as part of the Attack action (replace one attack).

  • Blight Bomb radius increases to 15 ft.

  • When you drink a concoction, you gain temporary HP = Wis mod + Half your Ranger level

 

Grandmaster of Toxins

Your brews become terrifying.

  • You gain immunity to poison.

  • Poison damage you deal ignores resistance.

Mutagen Surge (1/Long Rest)
As a bonus action, you drink a mutagen:

For 1 minute:

  • Your weapon attacks deal +2d8 poison damage.

  • Enemies you hit have disadvantage on Con saves vs your effects.

When it ends, you gain one level of exhaustion.

Comments

Posts Quoted:
Reply
Clear All Quotes