Sorcerer
Base Class: Sorcerer

You have been saturated by magic flowing directly from the Realm of Legions, the sovereign demiplane where the spies of the multiverse dwell. Whether this gift was a reward for an ancestor’s service in a grand operation or a byproduct of being entangled in their cosmic machinations, you are now a living conduit for their collective insight. While your unnatural intuition may unnerve the uninitiated, you perceive it as a necessary and glorious synchronization with the hidden systems that affect all mortals.

Level 3: Legion Spells

When you reach a Sorcerer level specified in the Legion Spells table, you thereafter always have the listed spells prepared.

Legion Spells
Sorcerer Level Spells
3 Alarm, Faerie Fire, Arcane Lock, Zone of Truth, Spare the Dying
5 Glyph of Warding, Sending
7 Arcane Eye, Fabricate
9 Dream, Modify Memory

Level 3: Shared Senses

You can form a sensory connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 ft., you and the chosen creature can see through each other's eyes and hear through each other's ears as if you were both occupying each space simultaneously while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile).

The sensory connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you use this ability to form a connection with a different creature.

Level 6: Legion Sorcery

When you cast any level 1+ spell from your Legion Spells feature, you can cast it by expending a spell slot as normal or by spending a number of Sorcery Points equal to the spell’s level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic components, and it requires no Material components unless they are consumed by the spell or have a cost specified in it.

Level 6: Forceful Defenses

You have Resistance to Force damage, and you have Advantage on saving throws to avoid or end the Charmed or Frightened condition.

Level 14: Agent of Legions

You can unleash the power hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter your body for 10 minutes. For each Sorcery Point you spend, you gain one of the following benefits of your choice, the effects of which last until the alteration ends.

Unseen Tunnel. You can teleport to an unoccupied space you can see within 30 feet as a Bonus Action.

Obscuring Fog. You gain the Invisible.

Piercing Vision. You can see through solid objects out to 30 feet. Objects within this range appear to you as spectral, transparent images.

Form of Smoke. Your body, along with any equipment you are wearing or carrying, becomes gaseous. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition.

Agent of Legions

You can unleash the power hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter your body for 10 minutes. For each Sorcery Point you spend, you gain one of the following benefits of your choice, the effects of which last until the alteration ends.

Unseen Tunnel. You can teleport to an unoccupied space you can see within 30 feet as a Bonus Action.

Obscuring Fog. You gain the Invisible condition.

Piercing Vision. You can see through solid objects out to 30 feet. Objects within this range appear to you as spectral, transparent images.

Form of Smoke. Your body, along with any equipment you are wearing or carrying, becomes gaseous. You can move through any space as narrow as 1 inch, and you are unaffected by nonmagical restraints or the Grappled condition.

Form of Smoke

Your body, along with any equipment you are wearing or carrying, becomes gaseous. You can move through any space as narrow as 1 inch, and you are unaffected by nonmagical restraints or the Grappled condition.

Obscuring Fog

You gain the Invisible condition.

Piercing Vision

You can see through solid objects out to 30 feet. Objects within this range appear to you as spectral, transparent images.

Unseen Tunnel

You can teleport to an unoccupied space you can see within 30 feet as a Bonus Action.

Level 18: Crushing Legions

You can unleash a space-warping anomaly. As a Magic action, you teleport to an unoccupied space you can see within 120 feet of yourself. Immediately after you disappear, each creature within 30 feet of the space you left must make a Strength saving throw against your spell save DC. On a failed save, a creature takes 3d10 Force damage and is pulled straight toward the space you left, ending in an unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage only.

Once you use this feature, you can’t do so again until you finish a Long Rest unless you spend 5 Sorcery Points (no action required) to restore your use of it.

Previous Versions

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1/28/2026 6:22:31 AM
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