Cleric
Base Class: Cleric

This domain is for those who worship gods of dragons, or dragons who are gods.  This includes benevolent gods such as the platinum dragon Bahamut, or evil gods such as the five-headed Tiamat or the goddess of death Takhisis.  You channel the terrible might of the dragons through your spells, and even take on some aspects of them.

Dragon Domain Spells

Cleric Level

Spells

1st

burning hands, chromatic orb

3rd

aganazzar’s scorcher, dragon’s breath

5th

fear, protection from energy

7th

elemental bane, fire shield

9th

cone of cold, dominate person

Draconic Skin

When you choose this domain at 1st level, you gain a natural armor of 13 + your Dexterity modifier if you are not wearing any armor.

Draconic Affinity

Also at 1st level, choose one type of dragon.  Based on the type of dragon you choose, you gain the ability to cast absorb elements without expending a spell slot, but only against the type of damage corresponding to the type of dragon.  You also have advantage on Charisma (Persuasion) checks to interact with your chosen type of dragon.

Black Dragon

Acid

Blue Dragon

Lightning

Brass Dragon

Fire

Bronze Dragon

Lightning

Copper Dragon

Acid

Gold Dragon

Fire

Green Dragon

Poison

Red Dragon

Fire

Silver Dragon

Cold

White Dragon

Cold

Channel Divinity: Draconic Power

Starting at 2nd level, you can use your Channel Divinity to infuse your holy symbol with the power of a dragon.

As an action, you present your holy symbol and it transforms into a dragon's mouth.  You then use the breath weapon of your chosen dragon from the holy symbol (as a wyrmling).  This changes to the breath weapon of a young dragon at 14th level.  The DC is your spell save DC.

Draconic Blood

Beginning at 6th level, when you use absorb elements as part of your Draconic Affinity ability, you regain hit points equal to your cleric level + your Wisdom modifier.

Draconic Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the type associated with your chosen dragon to the target. When you reach 14th level, the extra damage increases to 2d8.

Channel Divinity: Dragon Call

Starting at 17th level, you can present your holy symbol and pray to your deity for help.  This costs 2 uses of Channel Divinity.

You pray to your deity to send a dragon to help you.  Roll a d100.  On a roll of 25 or higher, you succeed.  If you a place that a dragon cannot easily access, you automatically fail.  If you roll a 25-75, you summon a young dragon of your chosen type.  If you roll a 76-95, you summon an adult dragon of your chosen type.  If you roll a 96-100, you summon an ancient dragon of your chosen type.  The dragon takes 1 round to get to you.  The dragon is friendly to you and your allies, and will mostly obey your commands.  It stays for 1 hour, and then flies off.

Previous Versions

Name Date Modified Views Adds Version Actions
8/2/2018 3:43:25 AM
3855
85
1.0
Coming Soon

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