Base Class: Fighter
Clawbringers are faithful warriors who bring down thunder and flames upon their enemies with a hammer alongside their Wyvern Companion. The Clawbringers are an order of warriors who seek to bring Heroism to the lands through fire and thunder. While it has long been rumored that Clawbringers are born with dragon blood in their veins, legal scholars can neither confirm nor deny such blatant hearsay.
Clawbringers are faithful warriors who bring down thunder and flames upon their enemies with a hammer alongside their fire-breathing Wyvern Companion.
Level 3: Hammer Throw
All hammers you wield, including light hammers, mauls, and warhammers, are considered magical and have the Thrown property, with a range of 30/60 feet. Hammers you throw return to your hand at the end of your turn.
At 18th level, you can throw a hammer in a 60-foot line as an action. Make a single attack roll and compare it against the AC of each creature in this line, dealing damage normally on a hit.
Level 3: Wyvern Companion
You are bonded with a small wyvern that serves as your companion and uses the stat block below. The wyvern is Friendly to you and your allies and obeys your commands.
The Wyvern Combat. In combat, the wyvern acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. If you have the Incapacitated condition, the wyvern acts on its own and isn’t limited to the Dodge action.
Resurrecting the Wyvern. If the wyvern companion has died within the last hour, you can take a Magic action to touch the wyvern and expend a use of your Second Wind. The wyvern returns to life after 1 minute with all its Hit Points restored.
Small Dragon
Armor Class 14 + Intelligence Modifier
Hit Points 4 plus four times your Fighter level (the wyvern has a number of Hit Dice [d6s] equal to your Fighter level)
Speed 30 ft., Fly 80 ft.
Senses darkvision 120 ft., passive Perception 14 Skills Perception +4
Languages Understands the languages you know.
Challenge — None (XP 0; PB equals your Proficiency Bonus)
Traits
Stalwart Bond. Add half your Proficiency Bonus (round down) to any ability check or saving throw the wyvern makes.
Actions
Multiattack. The wyvern makes one Bite attack and one Sting attack.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, plus your Intelligence modifier in Lightning damage.
Sting. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage plus 24 (7d6) Poison damage, and the target has the Poisoned condition until the start of the wyvern’s next turn.
WYVERN RIDER
You and your wyvern gain the following benefits.
Wyvern Mount. The wyvern grows to Medium size. You can use the wyvern as a mount if you are Medium or smaller, but while you’re riding it, the wyvern falls at the end of a turn if it’s airborne and the only thing holding it aloft is its Fly Speed. It takes you only 5 feet of movement to mount or dismount the wyvern.
Shared Second Wind. When you use your Second Wind to regain Hit Points, the wyvern also regains Hit Points equal to 1d6 plus your Fighter level.
Level 7: Lightning and Fire
When you make your first attack on your turn with a hammer it deals an additional 1d6 fire or lightning (or choice) damage at 7th level, 1d8 at 12th level, 1d10 at 17th level, and 1d12 at 20th level.
Level 10: Stoneguard
you can use your reaction when you take bludgeoning, piercing, and slashing damage from a nonmagical weapon to reduce this damage by 5. This damage reduction stacks with other sources. If your mounted this ability extends to your wyvern.
Level 15: Avatar of the Wyvern
As an action, for the next minute, you have resistance to all damage, cannot be moved against your will, and your attacks deal an additional 1d8 damage. After using this ability, you must complete a long rest before using it again, if your mounted this ability extends to your wyvern.
Level 18: Wyvern Pinnacle
You and your wyvern gain the following benefits.
Superior Mount. The wyvern grows to Large size, and both its Speed and its Fly Speed increase by 40 feet. Additionally, the wyvern no longer falls at the end of a turn if airborne while you’re riding it.
Tandem Attack. When you take the Attack action on your turn, you can forego one of your attacks to command the wyvern to make one Bite or Sting attack.
Enduring Commander. You and your wyvern gain Resistance to Lightning and Fire damage.
Previous Versions
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1/29/2026 2:18:58 AM
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